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author | Melanie | 2010-05-21 21:02:26 +0100 |
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committer | Melanie | 2010-05-21 21:02:26 +0100 |
commit | 2b5b2f4e60737f0a2197ff32cad4314a78671525 (patch) | |
tree | 2e42bb42c374e04510410e6a6aa1717285c1854d /OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | |
parent | * Added code comments to Prioritizer.cs that document how to add a new update... (diff) | |
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Add a new priority scheme that works like FrontBack, but completely deprioritizes
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs')
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