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authorJustin Clarke Casey2009-05-08 16:44:00 +0000
committerJustin Clarke Casey2009-05-08 16:44:00 +0000
commitfcfc97a4bf884aaf56bad571fe041ee87ec729c4 (patch)
treed5f29ed7acb08910286bfd8fdafe93398a8866a5 /OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
parent* refactor: Break out original xml object serialization into a separate class (diff)
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* minor: rename xml sog serialization method for readability
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
index 1a4efe7..b5f46ee 100644
--- a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
59 rootNode = doc.FirstChild; 59 rootNode = doc.FirstChild;
60 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 60 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
61 { 61 {
62 SceneObjectGroup obj = SceneObjectSerializer.DeserializeOriginalXmlFormat(aPrimNode.OuterXml); 62 SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml);
63 63
64 if (newIDS) 64 if (newIDS)
65 { 65 {