aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneViewer.cs
diff options
context:
space:
mode:
authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Framework/Scenes/SceneViewer.cs
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
downloadopensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.zip
opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.gz
opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.bz2
opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.xz
Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneViewer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index f04ed4d..501487a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
110 { 110 {
111 SceneObjectPart part = m_partsUpdateQueue.Dequeue(); 111 SceneObjectPart part = m_partsUpdateQueue.Dequeue();
112 112
113 if (part.ParentGroup == null || part.ParentGroup.IsDeleted) 113 if (part.ParentGroup.IsDeleted)
114 continue; 114 continue;
115 115
116 if (m_updateTimes.ContainsKey(part.UUID)) 116 if (m_updateTimes.ContainsKey(part.UUID))
@@ -120,8 +120,7 @@ namespace OpenSim.Region.Framework.Scenes
120 // We deal with the possibility that two updates occur at 120 // We deal with the possibility that two updates occur at
121 // the same unix time at the update point itself. 121 // the same unix time at the update point itself.
122 122
123 if ((update.LastFullUpdateTime < part.TimeStampFull) || 123 if ((update.LastFullUpdateTime < part.TimeStampFull) || part.ParentGroup.IsAttachment)
124 part.IsAttachment)
125 { 124 {
126 // m_log.DebugFormat( 125 // m_log.DebugFormat(
127 // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", 126 // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",