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authorMike Rieker2010-05-27 21:31:10 -0400
committerMike Rieker2010-05-27 21:31:10 -0400
commit9ea42fdfab2ac99e24b386d67a08cf0024230f54 (patch)
treefdefa445346d03ad2d73b62687ffae4e3b635ba9 /OpenSim/Region/Framework/Scenes/SceneViewer.cs
parentfix hanging output throttle arithmetic (diff)
parentPrevent a null ref (diff)
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Merge branch 'careminster-presence-refactor' of www.3dhosting.de:/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneViewer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 4ba4fab..2fc98e5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -84,6 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
84 while (m_pendingObjects != null && m_pendingObjects.Count > 0) 84 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
85 { 85 {
86 SceneObjectGroup g = m_pendingObjects.Dequeue(); 86 SceneObjectGroup g = m_pendingObjects.Dequeue();
87 // Yes, this can really happen
88 if (g == null)
89 continue;
87 90
88 // This is where we should check for draw distance 91 // This is where we should check for draw distance
89 // do culling and stuff. Problem with that is that until 92 // do culling and stuff. Problem with that is that until