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author | Justin Clark-Casey (justincc) | 2010-05-27 21:35:17 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-07 19:14:22 +0100 |
commit | 50ddb20204e8eb513212fe80d80b1308280fd47f (patch) | |
tree | f58c4ccd06a5f57985869f4679e3b208f59db912 /OpenSim/Region/Framework/Scenes/SceneViewer.cs | |
parent | Revert "commit code which stops full updates being fired multiple times when ... (diff) | |
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commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneViewer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e4296ef..6f2bef9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using log4net; | 32 | using log4net; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
39 | { | 40 | { |
40 | public class SceneViewer : ISceneViewer | 41 | public class SceneViewer : ISceneViewer |
41 | { | 42 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
42 | protected ScenePresence m_presence; | 45 | protected ScenePresence m_presence; |
43 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | 46 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); |
44 | protected Queue<SceneObjectGroup> m_pendingObjects; | 47 | protected Queue<SceneObjectGroup> m_pendingObjects; |
@@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | /// <param name="part"></param> | 63 | /// <param name="part"></param> |
61 | public void QueuePartForUpdate(SceneObjectPart part) | 64 | public void QueuePartForUpdate(SceneObjectPart part) |
62 | { | 65 | { |
66 | if (part.IsAttachment) | ||
67 | m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); | ||
68 | |||
63 | lock (m_partsUpdateQueue) | 69 | lock (m_partsUpdateQueue) |
64 | { | 70 | { |
65 | m_partsUpdateQueue.Enqueue(part); | 71 | m_partsUpdateQueue.Enqueue(part); |
@@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | } | 140 | } |
135 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | 141 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) |
136 | { | 142 | { |
137 | // m_log.DebugFormat( | 143 | // m_log.DebugFormat(AddFullUpdateToAvatar |
138 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | 144 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", |
139 | // part.Name, part.UUID, part.TimeStampTerse); | 145 | // part.Name, part.UUID, part.TimeStampTerse); |
140 | 146 | ||