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authorUbitUmarov2017-06-12 01:07:38 +0100
committerUbitUmarov2017-06-12 01:07:38 +0100
commitdd7ab862ab57cabf10f5ebd43eabcf2a06ec9292 (patch)
tree0bfcd118db2dbe8771796bb59780fb22f96820dd /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd/replace sources of OpenSim32.exe (diff)
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stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 47af3b8..2416b87 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4970,8 +4970,8 @@ namespace OpenSim.Region.Framework.Scenes
4970 4970
4971// if (m_updateCount > 0) 4971// if (m_updateCount > 0)
4972// { 4972// {
4973 if (Animator != null && Animator.UpdateMovementAnimations()) 4973// if (Animator != null && Animator.UpdateMovementAnimations())
4974 TriggerScenePresenceUpdated(); 4974// TriggerScenePresenceUpdated();
4975// m_updateCount--; 4975// m_updateCount--;
4976// } 4976// }
4977 4977