diff options
author | John Hurliman | 2009-10-25 23:16:12 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-26 18:23:43 -0700 |
commit | d199767e6991d6f368661fce9c5a072e564b8a4b (patch) | |
tree | d9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | * Double the priority on avatar bake texture requests to get avatars rezzing ... (diff) | |
download | opensim-SC-d199767e6991d6f368661fce9c5a072e564b8a4b.zip opensim-SC-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.gz opensim-SC-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.bz2 opensim-SC-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.xz |
Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0ac5be0..87fac0c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -434,7 +434,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
434 | { | 434 | { |
435 | lock (m_scene.SyncRoot) | 435 | lock (m_scene.SyncRoot) |
436 | { | 436 | { |
437 | m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 437 | m_physicsActor.Position = value; |
438 | } | 438 | } |
439 | } | 439 | } |
440 | catch (Exception e) | 440 | catch (Exception e) |
@@ -474,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | { | 474 | { |
475 | lock (m_scene.SyncRoot) | 475 | lock (m_scene.SyncRoot) |
476 | { | 476 | { |
477 | m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 477 | m_physicsActor.Velocity = value; |
478 | } | 478 | } |
479 | } | 479 | } |
480 | catch (Exception e) | 480 | catch (Exception e) |
@@ -1046,7 +1046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | m_avHeight = height; | 1046 | m_avHeight = height; |
1047 | if (PhysicsActor != null && !IsChildAgent) | 1047 | if (PhysicsActor != null && !IsChildAgent) |
1048 | { | 1048 | { |
1049 | PhysicsVector SetSize = new PhysicsVector(0.45f, 0.6f, m_avHeight); | 1049 | Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); |
1050 | PhysicsActor.Size = SetSize; | 1050 | PhysicsActor.Size = SetSize; |
1051 | } | 1051 | } |
1052 | } | 1052 | } |
@@ -3345,20 +3345,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3345 | 3345 | ||
3346 | PhysicsScene scene = m_scene.PhysicsScene; | 3346 | PhysicsScene scene = m_scene.PhysicsScene; |
3347 | 3347 | ||
3348 | PhysicsVector pVec = | 3348 | Vector3 pVec = AbsolutePosition; |
3349 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
3350 | AbsolutePosition.Z); | ||
3351 | 3349 | ||
3352 | // Old bug where the height was in centimeters instead of meters | 3350 | // Old bug where the height was in centimeters instead of meters |
3353 | if (m_avHeight == 127.0f) | 3351 | if (m_avHeight == 127.0f) |
3354 | { | 3352 | { |
3355 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), | 3353 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), |
3356 | isFlying); | 3354 | isFlying); |
3357 | } | 3355 | } |
3358 | else | 3356 | else |
3359 | { | 3357 | { |
3360 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3358 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3361 | new PhysicsVector(0, 0, m_avHeight), isFlying); | 3359 | new Vector3(0f, 0f, m_avHeight), isFlying); |
3362 | } | 3360 | } |
3363 | scene.AddPhysicsActorTaint(m_physicsActor); | 3361 | scene.AddPhysicsActorTaint(m_physicsActor); |
3364 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3362 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
@@ -3369,7 +3367,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3369 | 3367 | ||
3370 | } | 3368 | } |
3371 | 3369 | ||
3372 | private void OutOfBoundsCall(PhysicsVector pos) | 3370 | private void OutOfBoundsCall(Vector3 pos) |
3373 | { | 3371 | { |
3374 | //bool flying = m_physicsActor.Flying; | 3372 | //bool flying = m_physicsActor.Flying; |
3375 | //RemoveFromPhysicalScene(); | 3373 | //RemoveFromPhysicalScene(); |
@@ -3592,7 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3592 | */ | 3590 | */ |
3593 | } | 3591 | } |
3594 | 3592 | ||
3595 | internal void PushForce(PhysicsVector impulse) | 3593 | internal void PushForce(Vector3 impulse) |
3596 | { | 3594 | { |
3597 | if (PhysicsActor != null) | 3595 | if (PhysicsActor != null) |
3598 | { | 3596 | { |