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author | Justin Clark-Casey (justincc) | 2012-01-07 00:17:40 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-01-07 00:17:40 +0000 |
commit | c5c079f6aa731ae6505299c11792f4d1d6ea3e88 (patch) | |
tree | 152ea0d7cfc5b4800ae675bb2ef0cf76de12a0ed /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Fix some syntax issues (diff) | |
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Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 42cd4be..8ebb7a6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1274,8 +1274,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1274 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1275 | { | 1275 | { |
1276 | // m_log.DebugFormat( | 1276 | // m_log.DebugFormat( |
1277 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | 1277 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1278 | // Scene.RegionInfo.RegionName, remoteClient.Name); | 1278 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); |
1279 | 1279 | ||
1280 | if (IsChildAgent) | 1280 | if (IsChildAgent) |
1281 | { | 1281 | { |
@@ -2312,6 +2312,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2312 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2312 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2313 | public void AddNewMovement(Vector3 vec) | 2313 | public void AddNewMovement(Vector3 vec) |
2314 | { | 2314 | { |
2315 | // m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); | ||
2316 | |||
2315 | Vector3 direc = vec * Rotation; | 2317 | Vector3 direc = vec * Rotation; |
2316 | direc.Normalize(); | 2318 | direc.Normalize(); |
2317 | 2319 | ||