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authorJeff Ames2009-06-10 04:28:56 +0000
committerJeff Ames2009-06-10 04:28:56 +0000
commita23d64dec1cbf88abc3c7e84664a683dee534e4a (patch)
tree7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentLetting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c3af40f..f4776e3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
2032 UUID[] animIDs; 2032 UUID[] animIDs;
2033 int[] sequenceNums; 2033 int[] sequenceNums;
2034 UUID[] objectIDs; 2034 UUID[] objectIDs;
2035 m_animations.GetArrays( out animIDs, out sequenceNums, out objectIDs); 2035 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
2036 return animIDs; 2036 return animIDs;
2037 } 2037 }
2038 2038