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authorMelanie2012-06-11 23:15:38 +0100
committerMelanie2012-06-11 23:15:38 +0100
commit76a9885ad2cc5964e85dc2d47d9ea1d6a5b57e00 (patch)
tree85d2293d9a860ab88d58d084a6299a5977813466 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'avination' into careminster (diff)
parentComment out the scene presence sitting debug log messages for now (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6feb883..310e21a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2053,9 +2053,9 @@ namespace OpenSim.Region.Framework.Scenes
2053 { 2053 {
2054 if (SitTargetUnOccupied) 2054 if (SitTargetUnOccupied)
2055 { 2055 {
2056 m_log.DebugFormat( 2056// m_log.DebugFormat(
2057 "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", 2057// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
2058 Name, part.Name, part.LocalId); 2058// Name, part.Name, part.LocalId);
2059 2059
2060 part.SitTargetAvatar = UUID; 2060 part.SitTargetAvatar = UUID;
2061 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); 2061 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
@@ -2067,9 +2067,9 @@ namespace OpenSim.Region.Framework.Scenes
2067 { 2067 {
2068 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 2068 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
2069 { 2069 {
2070 m_log.DebugFormat( 2070// m_log.DebugFormat(
2071 "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", 2071// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
2072 Name, part.Name, part.LocalId); 2072// Name, part.Name, part.LocalId);
2073 2073
2074 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 2074 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
2075 canSit = true; 2075 canSit = true;