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authorMelanie2012-05-17 13:28:25 +0100
committerMelanie2012-05-17 13:28:25 +0100
commit34f20b7fe38067c36872d875754b1d7efe4973a9 (patch)
tree9ff8f0d3cd61cf1e5ccbf60640ae2df951b2a37c /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' into careminster (diff)
parentMerge branch 'master' of /home/opensim/lib/osgrid/opensim (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs57
1 files changed, 28 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 34362bf..8a6a6b4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4139,35 +4139,6 @@ namespace OpenSim.Region.Framework.Scenes
4139 4139
4140 switch (m_scene.SpawnPointRouting) 4140 switch (m_scene.SpawnPointRouting)
4141 { 4141 {
4142 case "closest":
4143
4144 float distance = 9999;
4145 int closest = -1;
4146
4147 for (int i = 0; i < spawnPoints.Length; i++)
4148 {
4149 Vector3 spawnPosition = spawnPoints[i].GetLocation(
4150 telehub.AbsolutePosition,
4151 telehub.GroupRotation
4152 );
4153 Vector3 offset = spawnPosition - pos;
4154 float d = Vector3.Mag(offset);
4155 if (d >= distance)
4156 continue;
4157 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4158 if (land == null)
4159 continue;
4160 if (land.IsEitherBannedOrRestricted(UUID))
4161 continue;
4162 distance = d;
4163 closest = i;
4164 }
4165 if (closest == -1)
4166 return;
4167
4168 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4169 return;
4170
4171 case "random": 4142 case "random":
4172 4143
4173 do 4144 do
@@ -4219,7 +4190,35 @@ namespace OpenSim.Region.Framework.Scenes
4219 return; 4190 return;
4220 4191
4221 default: 4192 default:
4193 case "closest":
4194
4195 float distance = 9999;
4196 int closest = -1;
4197
4198 for (int i = 0; i < spawnPoints.Length; i++)
4199 {
4200 Vector3 spawnPosition = spawnPoints[i].GetLocation(
4201 telehub.AbsolutePosition,
4202 telehub.GroupRotation
4203 );
4204 Vector3 offset = spawnPosition - pos;
4205 float d = Vector3.Mag(offset);
4206 if (d >= distance)
4207 continue;
4208 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4209 if (land == null)
4210 continue;
4211 if (land.IsEitherBannedOrRestricted(UUID))
4212 continue;
4213 distance = d;
4214 closest = i;
4215 }
4216 if (closest == -1)
4217 return;
4218
4219 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4222 return; 4220 return;
4221
4223 } 4222 }
4224 } 4223 }
4225 } 4224 }