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author | Melanie | 2012-02-23 20:32:35 +0100 |
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committer | Melanie | 2012-02-23 20:32:35 +0100 |
commit | f3ea2bde617fa6c55b89973cdea2fb8e217d83bd (patch) | |
tree | c9e37ddbf6780d4e9a4d79ccf9c2394da1fc09c6 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Properly sequence updates of avatars and attachments so that we don't (diff) | |
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Fix preserving the animation state of a crossing seated avatar
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2c118d6..06da741 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -874,6 +874,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
874 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 874 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
875 | Name, m_scene.RegionInfo.RegionName); | 875 | Name, m_scene.RegionInfo.RegionName); |
876 | 876 | ||
877 | bool wasChild = IsChildAgent; | ||
878 | |||
877 | if (ParentUUID != UUID.Zero) | 879 | if (ParentUUID != UUID.Zero) |
878 | { | 880 | { |
879 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | 881 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); |
@@ -893,10 +895,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | pos = ParentPosition; | 895 | pos = ParentPosition; |
894 | } | 896 | } |
895 | ParentUUID = UUID.Zero; | 897 | ParentUUID = UUID.Zero; |
898 | |||
899 | IsChildAgent = false; | ||
900 | |||
901 | Animator.TrySetMovementAnimation("SIT"); | ||
902 | } | ||
903 | else | ||
904 | { | ||
905 | IsChildAgent = false; | ||
896 | } | 906 | } |
897 | 907 | ||
898 | bool wasChild = IsChildAgent; | ||
899 | IsChildAgent = false; | ||
900 | 908 | ||
901 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 909 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
902 | if (gm != null) | 910 | if (gm != null) |