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author | UbitUmarov | 2014-08-21 05:28:35 +0100 |
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committer | UbitUmarov | 2014-08-21 05:28:35 +0100 |
commit | d98d64a61ab465ba745dd09b6db272034b96aef6 (patch) | |
tree | 15d8c7e440beb31c7d0efbdae8c5ba839babe3b6 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | test (diff) | |
download | opensim-SC-d98d64a61ab465ba745dd09b6db272034b96aef6.zip opensim-SC-d98d64a61ab465ba745dd09b6db272034b96aef6.tar.gz opensim-SC-d98d64a61ab465ba745dd09b6db272034b96aef6.tar.bz2 opensim-SC-d98d64a61ab465ba745dd09b6db272034b96aef6.tar.xz |
bug fix
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ac77e2a..ea09379 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -5951,7 +5951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5951 | { | 5951 | { |
5952 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 5952 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
5953 | continue; | 5953 | continue; |
5954 | // only those old parcel need receive kills | 5954 | // only those old parcel need kills |
5955 | if (previusParcelID == p.currentParcelUUID && GodLevel < 200) | 5955 | if (previusParcelID == p.currentParcelUUID && GodLevel < 200) |
5956 | { | 5956 | { |
5957 | killsToSendme.Add(p); // i dont see them | 5957 | killsToSendme.Add(p); // i dont see them |
@@ -5986,7 +5986,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5986 | { | 5986 | { |
5987 | m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString()); | 5987 | m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString()); |
5988 | 5988 | ||
5989 | foreach (ScenePresence p in killsToSendto) | 5989 | foreach (ScenePresence p in killsToSendme) |
5990 | try | 5990 | try |
5991 | { | 5991 | { |
5992 | p.SendKillTo(this); | 5992 | p.SendKillTo(this); |