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authorMelanie2012-09-08 18:03:17 +0200
committerMelanie2012-09-08 18:03:17 +0200
commitd734c1985cb442567437074e854ed77c3d9d61bc (patch)
tree9869d99b275f6d6ecf84d6191cc124a80ff4dbdc /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentSet the maximum number of concurrent connections to a service endpoint (diff)
parent llClientView: try to have only one thread per client processing (diff)
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Merge branch 'ubitwork' into avination
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 433efc7..a8aa551 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1315,13 +1315,15 @@ namespace OpenSim.Region.Framework.Scenes
1315 // Create child agents in neighbouring regions 1315 // Create child agents in neighbouring regions
1316 if (openChildAgents && !IsChildAgent) 1316 if (openChildAgents && !IsChildAgent)
1317 { 1317 {
1318
1318 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1319 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1319 if (m_agentTransfer != null) 1320 if (m_agentTransfer != null)
1320 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1321 m_agentTransfer.EnableChildAgents(this);
1321 1322
1322 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1323 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1323 if (friendsModule != null) 1324 if (friendsModule != null)
1324 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1325 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1326
1325 } 1327 }
1326 1328
1327// m_log.DebugFormat( 1329// m_log.DebugFormat(