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author | Diva Canto | 2011-01-17 17:40:48 -0800 |
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committer | Diva Canto | 2011-01-17 17:40:48 -0800 |
commit | c98d1cffe222085378ef8a9935f956882eae4ee9 (patch) | |
tree | 13bf35b719a5991846ee5c7f9854b5b5c67b79a0 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a40196..f811f3e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -928,10 +928,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | //else | 928 | //else |
929 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 929 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); |
930 | 930 | ||
931 | // On the next prim update, all objects will be sent | ||
932 | // | ||
933 | m_sceneViewer.Reset(); | ||
934 | |||
935 | m_isChildAgent = false; | 931 | m_isChildAgent = false; |
936 | 932 | ||
937 | // send the animations of the other presences to me | 933 | // send the animations of the other presences to me |
@@ -2952,10 +2948,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2952 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) | 2948 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) |
2953 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | 2949 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); |
2954 | 2950 | ||
2955 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | ||
2956 | if (m_scene.m_seeIntoRegionFromNeighbor) | ||
2957 | m_sceneViewer.Reset(); | ||
2958 | |||
2959 | //cAgentData.AVHeight; | 2951 | //cAgentData.AVHeight; |
2960 | m_rootRegionHandle = cAgentData.RegionHandle; | 2952 | m_rootRegionHandle = cAgentData.RegionHandle; |
2961 | //m_velocity = cAgentData.Velocity; | 2953 | //m_velocity = cAgentData.Velocity; |