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authorJustin Clark-Casey (justincc)2011-08-11 03:16:46 +0100
committerJustin Clark-Casey (justincc)2011-08-11 03:16:46 +0100
commitb3a4b1053157d65d0068bf5b3362dc28da4be85a (patch)
treeb15908ceaf710a045671415c892f2294c8311d39 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentminor: a little bit of log message correction/commenting out (diff)
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eliminate redundant ground sitting checks since these are already done in enclosing control structures
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index afa896c..18632d7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1537,10 +1537,7 @@ namespace OpenSim.Region.Framework.Scenes
1537 AddNewMovement(agent_control_v3); 1537 AddNewMovement(agent_control_v3);
1538 } 1538 }
1539 1539
1540 if (update_movementflag 1540 if (update_movementflag && m_parentID == 0)
1541 && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0)
1542 && (m_parentID == 0)
1543 && !SitGround)
1544 Animator.UpdateMovementAnimations(); 1541 Animator.UpdateMovementAnimations();
1545 } 1542 }
1546 1543