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authordahlia2013-12-06 15:58:51 -0800
committerdahlia2013-12-06 15:58:51 -0800
commitaba2a444538fc0ab5ae093004dc9994abab299e3 (patch)
tree21b1dc7790e08ba8de07c073dd7b6186ce10d938 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentuse System.IO.Compression.DeflateStream for mesh decompression in an attempt ... (diff)
parentAdd support for user preferences (im via email) (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1dc7e20..7ed3a4b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1648,12 +1648,13 @@ namespace OpenSim.Region.Framework.Scenes
1648 1648
1649 if (AllowMovement && !SitGround) 1649 if (AllowMovement && !SitGround)
1650 { 1650 {
1651 Quaternion bodyRotation = agentData.BodyRotation; 1651// m_log.DebugFormat("[SCENE PRESENCE]: Initial body rotation {0} for {1}", agentData.BodyRotation, Name);
1652
1652 bool update_rotation = false; 1653 bool update_rotation = false;
1653 1654
1654 if (bodyRotation != Rotation) 1655 if (agentData.BodyRotation != Rotation)
1655 { 1656 {
1656 Rotation = bodyRotation; 1657 Rotation = agentData.BodyRotation;
1657 update_rotation = true; 1658 update_rotation = true;
1658 } 1659 }
1659 1660