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author | Justin Clark-Casey (justincc) | 2013-02-22 23:08:14 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-22 23:08:42 +0000 |
commit | a93f06eb88489f822d903249377ce8cbdd991fb0 (patch) | |
tree | 1c013e753f8067a41014d5f5058bccba185aad3d /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Make reset of EntityTransferStateMachine for an avatar transfer always happen... (diff) | |
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minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9c1d2b6..39a885c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -657,6 +657,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
657 | 657 | ||
658 | private bool m_inTransit; | 658 | private bool m_inTransit; |
659 | 659 | ||
660 | /// <summary> | ||
661 | /// This signals whether the presence is in transit between neighbouring regions. | ||
662 | /// </summary> | ||
663 | /// <remarks> | ||
664 | /// It is not set when the presence is teleporting or logging in/out directly to a region. | ||
665 | /// </remarks> | ||
660 | public bool IsInTransit | 666 | public bool IsInTransit |
661 | { | 667 | { |
662 | get { return m_inTransit; } | 668 | get { return m_inTransit; } |