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authornebadon2012-03-20 13:45:38 -0700
committernebadon2012-03-20 13:45:38 -0700
commit9ed3532c1b4fdbf8283e86ba7fb6f2706a5cfb97 (patch)
treec2f316a4e68f4c40d12b6c42b53d87167c23bcec /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentrefactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... (diff)
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reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b84660a..82f6486 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
2293 { 2293 {
2294 if (direc.Z > 2.0f) 2294 if (direc.Z > 2.0f)
2295 { 2295 {
2296 direc.Z *= 3.0f; 2296 direc.Z *= 2.5f;
2297 2297
2298 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2298 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2299 Animator.TrySetMovementAnimation("PREJUMP"); 2299 Animator.TrySetMovementAnimation("PREJUMP");