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authorDan Lake2011-10-19 15:50:09 -0700
committerDan Lake2011-10-19 15:50:09 -0700
commit9ab2943abf5f890a53dc8ada48bf63ed15331c07 (patch)
tree89dc730669aa48afd5ba569517773628eff40a29 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMoved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e... (diff)
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Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8eb069f..e685a2c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2914,11 +2914,6 @@ namespace OpenSim.Region.Framework.Scenes
2914 } 2914 }
2915 } 2915 }
2916 2916
2917 public void NotInTransit()
2918 {
2919 IsInTransit = false;
2920 }
2921
2922 public void RestoreInCurrentScene() 2917 public void RestoreInCurrentScene()
2923 { 2918 {
2924 AddToPhysicalScene(false); // not exactly false 2919 AddToPhysicalScene(false); // not exactly false