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authorJustin Clark-Casey (justincc)2013-11-30 01:56:46 +0000
committerJustin Clark-Casey (justincc)2013-11-30 01:56:46 +0000
commit8ebad908008d098dd01f2218e3e125e54ce2c784 (patch)
treed6fef6dfed8571e5f113dfa39e196cc30d95f905 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRemove unused SP.Updated flag, which appears unused for many years and was on... (diff)
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Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d74d92b..1dc7e20 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1847,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
1847 float speedModifier; 1847 float speedModifier;
1848 1848
1849 if (AgentControlStopActive) 1849 if (AgentControlStopActive)
1850 speedModifier = 0.5f; 1850 speedModifier = AgentControlStopSlowWhilstMoving;
1851 else 1851 else
1852 speedModifier = 1; 1852 speedModifier = 1;
1853 1853