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authorTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
committerTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
commit8271528b1fe49d99cf5b64d3644864ba4aa097c1 (patch)
treeaed5d2f4985f68e9e20d26c8758bef740a8a57e4 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e20b8f2..15fb11f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3420,8 +3420,10 @@ namespace OpenSim.Region.Framework.Scenes
3420 if (e == null) 3420 if (e == null)
3421 return; 3421 return;
3422 3422
3423 if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3423 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
3424 UpdateMovementAnimations(); 3424 // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
3425 // as of this comment the interval is set in AddToPhysicalScene
3426 UpdateMovementAnimations();
3425 3427
3426 if (m_invulnerable) 3428 if (m_invulnerable)
3427 return; 3429 return;