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author | Melanie | 2012-07-20 09:31:06 +0100 |
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committer | Melanie | 2012-07-20 09:31:06 +0100 |
commit | 7da744566d491a30c1baf99af39478518d75a6a9 (patch) | |
tree | 3f69ee9d45475fd4e8d09a85b0ab78150f3d9943 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | minor: switch around mixed up circuit code and endpoint data in "show connect... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e27d309..5cff3f0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -110,15 +110,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 110 | ||
111 | public UUID currentParcelUUID = UUID.Zero; | 111 | public UUID currentParcelUUID = UUID.Zero; |
112 | 112 | ||
113 | protected ScenePresenceAnimator m_animator; | ||
114 | /// <value> | 113 | /// <value> |
115 | /// The animator for this avatar | 114 | /// The animator for this avatar |
116 | /// </value> | 115 | /// </value> |
117 | public ScenePresenceAnimator Animator | 116 | public ScenePresenceAnimator Animator { get; private set; } |
118 | { | ||
119 | get { return m_animator; } | ||
120 | private set { m_animator = value; } | ||
121 | } | ||
122 | 117 | ||
123 | /// <summary> | 118 | /// <summary> |
124 | /// Attachments recorded on this avatar. | 119 | /// Attachments recorded on this avatar. |
@@ -2761,8 +2756,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2761 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 2756 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2762 | 2757 | ||
2763 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2758 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2764 | if (Animator != null) | 2759 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2765 | Animator.SendAnimPackToClient(avatar.ControllingClient); | ||
2766 | } | 2760 | } |
2767 | 2761 | ||
2768 | /// <summary> | 2762 | /// <summary> |
@@ -3438,6 +3432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | if (IsChildAgent) | 3432 | if (IsChildAgent) |
3439 | return; | 3433 | return; |
3440 | 3434 | ||
3435 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3436 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3437 | // as of this comment the interval is set in AddToPhysicalScene | ||
3438 | |||
3439 | // if (m_updateCount > 0) | ||
3440 | // { | ||
3441 | Animator.UpdateMovementAnimations(); | ||
3442 | // m_updateCount--; | ||
3443 | // } | ||
3444 | |||
3441 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3445 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3442 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3446 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3443 | 3447 | ||
@@ -3451,7 +3455,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3451 | // m_lastColCount = coldata.Count; | 3455 | // m_lastColCount = coldata.Count; |
3452 | // } | 3456 | // } |
3453 | 3457 | ||
3454 | if (coldata.Count != 0 && Animator != null) | 3458 | if (coldata.Count != 0) |
3455 | { | 3459 | { |
3456 | switch (Animator.CurrentMovementAnimation) | 3460 | switch (Animator.CurrentMovementAnimation) |
3457 | { | 3461 | { |
@@ -3563,7 +3567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | ControllingClient.SendHealth(Health); | 3567 | ControllingClient.SendHealth(Health); |
3564 | } | 3568 | } |
3565 | 3569 | ||
3566 | public void Close() | 3570 | protected internal void Close() |
3567 | { | 3571 | { |
3568 | // Clear known regions | 3572 | // Clear known regions |
3569 | KnownRegions = new Dictionary<ulong, string>(); | 3573 | KnownRegions = new Dictionary<ulong, string>(); |
@@ -3579,9 +3583,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3579 | // m_reprioritizationTimer.Dispose(); | 3583 | // m_reprioritizationTimer.Dispose(); |
3580 | 3584 | ||
3581 | RemoveFromPhysicalScene(); | 3585 | RemoveFromPhysicalScene(); |
3582 | if(Animator != null) | ||
3583 | Animator.Close(); | ||
3584 | Animator = null; | ||
3585 | } | 3586 | } |
3586 | 3587 | ||
3587 | public void AddAttachment(SceneObjectGroup gobj) | 3588 | public void AddAttachment(SceneObjectGroup gobj) |