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author | Justin Clark-Casey (justincc) | 2011-10-28 23:15:51 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-28 23:15:51 +0100 |
commit | 7b46506822be1dd1559661453ebc580336487683 (patch) | |
tree | ed8c96798d6ef6c9b8b2d909c0baba8d7b490fd5 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | For now, comment out error message on new script engine console commands. (diff) | |
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
No functional change.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee6c708..38cdd77 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1769,7 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1769 | 1769 | ||
1770 | Rotation = Quaternion.CreateFromEulers(angle); | 1770 | Rotation = Quaternion.CreateFromEulers(angle); |
1771 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); | 1771 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); |
1772 | 1772 | ||
1773 | Vector3 agent_control_v3 = new Vector3(); | 1773 | Vector3 agent_control_v3 = new Vector3(); |
1774 | HandleMoveToTargetUpdate(ref agent_control_v3); | 1774 | HandleMoveToTargetUpdate(ref agent_control_v3); |
1775 | AddNewMovement(agent_control_v3); | 1775 | AddNewMovement(agent_control_v3); |