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authorRobert Adams2013-06-11 17:18:12 -0700
committerRobert Adams2013-06-11 17:18:12 -0700
commit7556a0f699f8474b7ac23cbebacc695c93f374fa (patch)
tree58cbcb98112de67727e1efc39322799cbc5ca466 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentUncomment Mic's code and split to create new regression TestAddTemporaryAsset... (diff)
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Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bab14dd..774546c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes
77// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); 77// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
78// } 78// }
79 79
80 private void TriggerScenePresenceUpdated() 80 public void TriggerScenePresenceUpdated()
81 { 81 {
82 if (m_scene != null) 82 if (m_scene != null)
83 m_scene.EventManager.TriggerScenePresenceUpdated(this); 83 m_scene.EventManager.TriggerScenePresenceUpdated(this);