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authorDiva Canto2010-01-12 09:22:58 -0800
committerDiva Canto2010-01-12 09:22:58 -0800
commit66920a9047b54db947d02f252e17409b7fc32ef0 (patch)
tree8e5b34a510885183e400796616f224faceb4a142 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentFixed a couple of bugs with Appearance. Appearance is all good now. (diff)
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Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ae586a1..c7a457e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2575,9 +2575,9 @@ namespace OpenSim.Region.Framework.Scenes
2575 if (m_appearance.AvatarHeight > 0) 2575 if (m_appearance.AvatarHeight > 0)
2576 SetHeight(m_appearance.AvatarHeight); 2576 SetHeight(m_appearance.AvatarHeight);
2577 2577
2578 AvatarData adata = new AvatarData(m_appearance); 2578 // This is not needed, because only the transient data changed
2579 2579 //AvatarData adata = new AvatarData(m_appearance);
2580 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); 2580 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2581 2581
2582 SendAppearanceToAllOtherAgents(); 2582 SendAppearanceToAllOtherAgents();
2583 if (!m_startAnimationSet) 2583 if (!m_startAnimationSet)