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authorDan Lake2011-10-06 23:20:51 -0700
committerDan Lake2011-10-06 23:20:51 -0700
commit4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb (patch)
tree19e2e008518286771e9e322aa2502db5c630cc62 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fixed line endings from previous commit
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs94
1 files changed, 47 insertions, 47 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e7ef377..213f51d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1075,10 +1075,10 @@ namespace OpenSim.Region.Framework.Scenes
1075 public void StopFlying() 1075 public void StopFlying()
1076 { 1076 {
1077 ControllingClient.StopFlying(this); 1077 ControllingClient.StopFlying(this);
1078 } 1078 }
1079 1079
1080 // neighbouring regions we have enabled a child agent in 1080 // neighbouring regions we have enabled a child agent in
1081 // holds the seed cap for the child agent in that region 1081 // holds the seed cap for the child agent in that region
1082 private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); 1082 private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>();
1083 1083
1084 public void AddNeighbourRegion(ulong regionHandle, string cap) 1084 public void AddNeighbourRegion(ulong regionHandle, string cap)
@@ -1095,12 +1095,12 @@ namespace OpenSim.Region.Framework.Scenes
1095 } 1095 }
1096 1096
1097 public void RemoveNeighbourRegion(ulong regionHandle) 1097 public void RemoveNeighbourRegion(ulong regionHandle)
1098 { 1098 {
1099 lock (m_knownChildRegions) 1099 lock (m_knownChildRegions)
1100 { 1100 {
1101 // Checking ContainsKey is redundant as Remove works either way and returns a bool 1101 // Checking ContainsKey is redundant as Remove works either way and returns a bool
1102 // This is here to allow the Debug output to be conditional on removal 1102 // This is here to allow the Debug output to be conditional on removal
1103 //if (m_knownChildRegions.ContainsKey(regionHandle)) 1103 //if (m_knownChildRegions.ContainsKey(regionHandle))
1104 // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); 1104 // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
1105 m_knownChildRegions.Remove(regionHandle); 1105 m_knownChildRegions.Remove(regionHandle);
1106 } 1106 }
@@ -1113,39 +1113,39 @@ namespace OpenSim.Region.Framework.Scenes
1113 RemoveNeighbourRegion(handle); 1113 RemoveNeighbourRegion(handle);
1114 Scene.CapsModule.DropChildSeed(UUID, handle); 1114 Scene.CapsModule.DropChildSeed(UUID, handle);
1115 } 1115 }
1116 } 1116 }
1117 1117
1118 public Dictionary<ulong, string> KnownRegions 1118 public Dictionary<ulong, string> KnownRegions
1119 { 1119 {
1120 get 1120 get
1121 { 1121 {
1122 lock (m_knownChildRegions) 1122 lock (m_knownChildRegions)
1123 return new Dictionary<ulong, string>(m_knownChildRegions); 1123 return new Dictionary<ulong, string>(m_knownChildRegions);
1124 } 1124 }
1125 set 1125 set
1126 { 1126 {
1127 // Replacing the reference is atomic but we still need to lock on 1127 // Replacing the reference is atomic but we still need to lock on
1128 // the original dictionary object which may be in use elsewhere 1128 // the original dictionary object which may be in use elsewhere
1129 lock (m_knownChildRegions) 1129 lock (m_knownChildRegions)
1130 m_knownChildRegions = value; 1130 m_knownChildRegions = value;
1131 } 1131 }
1132 } 1132 }
1133 1133
1134 public List<ulong> KnownRegionHandles 1134 public List<ulong> KnownRegionHandles
1135 { 1135 {
1136 get 1136 get
1137 { 1137 {
1138 return new List<ulong>(KnownRegions.Keys); 1138 return new List<ulong>(KnownRegions.Keys);
1139 } 1139 }
1140 } 1140 }
1141 1141
1142 public int KnownRegionCount 1142 public int KnownRegionCount
1143 { 1143 {
1144 get 1144 get
1145 { 1145 {
1146 lock (m_knownChildRegions) 1146 lock (m_knownChildRegions)
1147 return m_knownChildRegions.Count; 1147 return m_knownChildRegions.Count;
1148 } 1148 }
1149 } 1149 }
1150 1150
1151 #endregion 1151 #endregion
@@ -2986,13 +2986,13 @@ namespace OpenSim.Region.Framework.Scenes
2986 /// <returns></returns> 2986 /// <returns></returns>
2987 public void CloseChildAgents(uint newRegionX, uint newRegionY) 2987 public void CloseChildAgents(uint newRegionX, uint newRegionY)
2988 { 2988 {
2989 List<ulong> byebyeRegions = new List<ulong>(); 2989 List<ulong> byebyeRegions = new List<ulong>();
2990 List<ulong> knownRegions = KnownRegionHandles; 2990 List<ulong> knownRegions = KnownRegionHandles;
2991 m_log.DebugFormat( 2991 m_log.DebugFormat(
2992 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", 2992 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
2993 knownRegions.Count, Scene.RegionInfo.RegionName); 2993 knownRegions.Count, Scene.RegionInfo.RegionName);
2994 //DumpKnownRegions(); 2994 //DumpKnownRegions();
2995 2995
2996 foreach (ulong handle in knownRegions) 2996 foreach (ulong handle in knownRegions)
2997 { 2997 {
2998 // Don't close the agent on this region yet 2998 // Don't close the agent on this region yet
@@ -3434,10 +3434,10 @@ namespace OpenSim.Region.Framework.Scenes
3434 public void Close() 3434 public void Close()
3435 { 3435 {
3436 if (!IsChildAgent) 3436 if (!IsChildAgent)
3437 m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); 3437 m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
3438 3438
3439 // Clear known regions 3439 // Clear known regions
3440 KnownRegions = new Dictionary<ulong, string>(); 3440 KnownRegions = new Dictionary<ulong, string>();
3441 3441
3442 lock (m_reprioritization_timer) 3442 lock (m_reprioritization_timer)
3443 { 3443 {