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author | Dan Lake | 2011-10-06 22:47:33 -0700 |
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committer | Dan Lake | 2011-10-06 22:47:33 -0700 |
commit | 4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e (patch) | |
tree | dc2b8f85bebe216378d54dab9410f0a8805145cf /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e.zip opensim-SC-4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e.tar.gz opensim-SC-4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e.tar.bz2 opensim-SC-4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e.tar.xz |
Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e4e5f17..e7ef377 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -219,11 +219,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | } | 219 | } |
220 | } | 220 | } |
221 | 221 | ||
222 | |||
223 | // neighbouring regions we have enabled a child agent in | ||
224 | // holds the seed cap for the child agent in that region | ||
225 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | ||
226 | |||
227 | /// <summary> | 222 | /// <summary> |
228 | /// Copy of the script states while the agent is in transit. This state may | 223 | /// Copy of the script states while the agent is in transit. This state may |
229 | /// need to be placed back in case of transfer fail. | 224 | /// need to be placed back in case of transfer fail. |
@@ -635,29 +630,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | set { m_health = value; } | 630 | set { m_health = value; } |
636 | } | 631 | } |
637 | 632 | ||
638 | /// <summary> | ||
639 | /// These are the region handles known by the avatar. | ||
640 | /// </summary> | ||
641 | public List<ulong> KnownChildRegionHandles | ||
642 | { | ||
643 | get | ||
644 | { | ||
645 | if (m_knownChildRegions.Count == 0) | ||
646 | return new List<ulong>(); | ||
647 | else | ||
648 | return new List<ulong>(m_knownChildRegions.Keys); | ||
649 | } | ||
650 | } | ||
651 | |||
652 | public Dictionary<ulong, string> KnownRegions | ||
653 | { | ||
654 | get { return m_knownChildRegions; } | ||
655 | set | ||
656 | { | ||
657 | m_knownChildRegions = value; | ||
658 | } | ||
659 | } | ||
660 | |||
661 | private ISceneViewer m_sceneViewer; | 633 | private ISceneViewer m_sceneViewer; |
662 | 634 | ||
663 | public ISceneViewer SceneViewer | 635 | public ISceneViewer SceneViewer |
@@ -1103,7 +1075,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | public void StopFlying() | 1075 | public void StopFlying() |
1104 | { | 1076 | { |
1105 | ControllingClient.StopFlying(this); | 1077 | ControllingClient.StopFlying(this); |
1106 | } | 1078 | } |
1079 | |||
1080 | // neighbouring regions we have enabled a child agent in | ||
1081 | // holds the seed cap for the child agent in that region | ||
1082 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | ||
1107 | 1083 | ||
1108 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1084 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
1109 | { | 1085 | { |
@@ -1119,14 +1095,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1119 | } | 1095 | } |
1120 | 1096 | ||
1121 | public void RemoveNeighbourRegion(ulong regionHandle) | 1097 | public void RemoveNeighbourRegion(ulong regionHandle) |
1122 | { | 1098 | { |
1123 | lock (m_knownChildRegions) | 1099 | lock (m_knownChildRegions) |
1124 | { | 1100 | { |
1125 | if (m_knownChildRegions.ContainsKey(regionHandle)) | 1101 | // Checking ContainsKey is redundant as Remove works either way and returns a bool |
1126 | { | 1102 | // This is here to allow the Debug output to be conditional on removal |
1127 | m_knownChildRegions.Remove(regionHandle); | 1103 | //if (m_knownChildRegions.ContainsKey(regionHandle)) |
1128 | //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 1104 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
1129 | } | 1105 | m_knownChildRegions.Remove(regionHandle); |
1130 | } | 1106 | } |
1131 | } | 1107 | } |
1132 | 1108 | ||
@@ -1137,11 +1113,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | RemoveNeighbourRegion(handle); | 1113 | RemoveNeighbourRegion(handle); |
1138 | Scene.CapsModule.DropChildSeed(UUID, handle); | 1114 | Scene.CapsModule.DropChildSeed(UUID, handle); |
1139 | } | 1115 | } |
1140 | } | 1116 | } |
1141 | 1117 | ||
1142 | public List<ulong> GetKnownRegionList() | 1118 | public Dictionary<ulong, string> KnownRegions |
1143 | { | 1119 | { |
1144 | return new List<ulong>(m_knownChildRegions.Keys); | 1120 | get |
1121 | { | ||
1122 | lock (m_knownChildRegions) | ||
1123 | return new Dictionary<ulong, string>(m_knownChildRegions); | ||
1124 | } | ||
1125 | set | ||
1126 | { | ||
1127 | // Replacing the reference is atomic but we still need to lock on | ||
1128 | // the original dictionary object which may be in use elsewhere | ||
1129 | lock (m_knownChildRegions) | ||
1130 | m_knownChildRegions = value; | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | public List<ulong> KnownRegionHandles | ||
1135 | { | ||
1136 | get | ||
1137 | { | ||
1138 | return new List<ulong>(KnownRegions.Keys); | ||
1139 | } | ||
1140 | } | ||
1141 | |||
1142 | public int KnownRegionCount | ||
1143 | { | ||
1144 | get | ||
1145 | { | ||
1146 | lock (m_knownChildRegions) | ||
1147 | return m_knownChildRegions.Count; | ||
1148 | } | ||
1145 | } | 1149 | } |
1146 | 1150 | ||
1147 | #endregion | 1151 | #endregion |
@@ -2730,7 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2730 | 2734 | ||
2731 | // Throttles | 2735 | // Throttles |
2732 | float multiplier = 1; | 2736 | float multiplier = 1; |
2733 | int childRegions = m_knownChildRegions.Count; | 2737 | int childRegions = KnownRegionCount; |
2734 | if (childRegions != 0) | 2738 | if (childRegions != 0) |
2735 | multiplier = 1f / childRegions; | 2739 | multiplier = 1f / childRegions; |
2736 | 2740 | ||
@@ -2982,30 +2986,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2982 | /// <returns></returns> | 2986 | /// <returns></returns> |
2983 | public void CloseChildAgents(uint newRegionX, uint newRegionY) | 2987 | public void CloseChildAgents(uint newRegionX, uint newRegionY) |
2984 | { | 2988 | { |
2985 | List<ulong> byebyeRegions = new List<ulong>(); | 2989 | List<ulong> byebyeRegions = new List<ulong>(); |
2990 | List<ulong> knownRegions = KnownRegionHandles; | ||
2986 | m_log.DebugFormat( | 2991 | m_log.DebugFormat( |
2987 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", | 2992 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", |
2988 | m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); | 2993 | knownRegions.Count, Scene.RegionInfo.RegionName); |
2989 | //DumpKnownRegions(); | 2994 | //DumpKnownRegions(); |
2990 | 2995 | ||
2991 | lock (m_knownChildRegions) | 2996 | foreach (ulong handle in knownRegions) |
2992 | { | 2997 | { |
2993 | foreach (ulong handle in m_knownChildRegions.Keys) | 2998 | // Don't close the agent on this region yet |
2999 | if (handle != Scene.RegionInfo.RegionHandle) | ||
2994 | { | 3000 | { |
2995 | // Don't close the agent on this region yet | 3001 | uint x, y; |
2996 | if (handle != Scene.RegionInfo.RegionHandle) | 3002 | Utils.LongToUInts(handle, out x, out y); |
3003 | x = x / Constants.RegionSize; | ||
3004 | y = y / Constants.RegionSize; | ||
3005 | |||
3006 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | ||
3007 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | ||
3008 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | ||
2997 | { | 3009 | { |
2998 | uint x, y; | 3010 | byebyeRegions.Add(handle); |
2999 | Utils.LongToUInts(handle, out x, out y); | ||
3000 | x = x / Constants.RegionSize; | ||
3001 | y = y / Constants.RegionSize; | ||
3002 | |||
3003 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | ||
3004 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | ||
3005 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | ||
3006 | { | ||
3007 | byebyeRegions.Add(handle); | ||
3008 | } | ||
3009 | } | 3011 | } |
3010 | } | 3012 | } |
3011 | } | 3013 | } |
@@ -3123,7 +3125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | 3125 | ||
3124 | // Throttles | 3126 | // Throttles |
3125 | float multiplier = 1; | 3127 | float multiplier = 1; |
3126 | int childRegions = m_knownChildRegions.Count; | 3128 | int childRegions = KnownRegionCount; |
3127 | if (childRegions != 0) | 3129 | if (childRegions != 0) |
3128 | multiplier = 1f / childRegions; | 3130 | multiplier = 1f / childRegions; |
3129 | 3131 | ||
@@ -3432,12 +3434,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3432 | public void Close() | 3434 | public void Close() |
3433 | { | 3435 | { |
3434 | if (!IsChildAgent) | 3436 | if (!IsChildAgent) |
3435 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); | 3437 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); |
3436 | 3438 | ||
3437 | lock (m_knownChildRegions) | 3439 | // Clear known regions |
3438 | { | 3440 | KnownRegions = new Dictionary<ulong, string>(); |
3439 | m_knownChildRegions.Clear(); | ||
3440 | } | ||
3441 | 3441 | ||
3442 | lock (m_reprioritization_timer) | 3442 | lock (m_reprioritization_timer) |
3443 | { | 3443 | { |