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author | Justin Clark-Casey (justincc) | 2014-09-05 23:20:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-09-05 23:20:59 +0100 |
commit | 41f2f3132bdcbfb8020c7fd6e5f3b7e48c75b1cf (patch) | |
tree | c3f55715685c213673697e09d234e82616f0dc9c /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Make LLUDP output queue refill thread active by default, since load tests hav... (diff) | |
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For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3c37de8..59b521d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Client; | 39 | using OpenSim.Framework.Client; |
40 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes.Animation; | 42 | using OpenSim.Region.Framework.Scenes.Animation; |
42 | using OpenSim.Region.Framework.Scenes.Types; | 43 | using OpenSim.Region.Framework.Scenes.Types; |
@@ -3362,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | SentInitialDataToClient = true; | 3363 | SentInitialDataToClient = true; |
3363 | 3364 | ||
3364 | // Send all scene object to the new client | 3365 | // Send all scene object to the new client |
3365 | Util.RunThreadNoTimeout(delegate | 3366 | Watchdog.RunInThread(delegate |
3366 | { | 3367 | { |
3367 | // m_log.DebugFormat( | 3368 | // m_log.DebugFormat( |
3368 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", | 3369 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", |
@@ -3380,8 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3380 | if (e != null && e is SceneObjectGroup) | 3381 | if (e != null && e is SceneObjectGroup) |
3381 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | 3382 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); |
3382 | } | 3383 | } |
3383 | 3384 | }, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), null); | |
3384 | }, "SendInitialDataToClient", null); | ||
3385 | } | 3385 | } |
3386 | 3386 | ||
3387 | /// <summary> | 3387 | /// <summary> |