diff options
author | Melanie | 2009-10-27 11:32:11 +0000 |
---|---|---|
committer | Melanie | 2009-10-27 11:32:11 +0000 |
commit | 31a848e97bd984ab0a85feca397ce419f6ae839a (patch) | |
tree | 4743f5eb7c12b3723ed4b986d19714d1b3a0a3ea /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Commented out instrumentation in ODEPrim.cs (diff) | |
parent | Finally hunted down the Parallel deadlock. Packets were being handled asynchr... (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 174 |
1 files changed, 95 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d7113bf..87fac0c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -93,12 +93,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | public Vector3 lastKnownAllowedPosition; | 93 | public Vector3 lastKnownAllowedPosition; |
94 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 94 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
95 | 95 | ||
96 | 96 | private Vector3 m_lastPosition; | |
97 | private Quaternion m_lastRotation; | ||
98 | private Vector3 m_lastVelocity; | ||
97 | 99 | ||
98 | private bool m_updateflag; | 100 | private bool m_updateflag; |
99 | private byte m_movementflag; | 101 | private byte m_movementflag; |
100 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 102 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); |
101 | private short m_updateCount; | ||
102 | private uint m_requestedSitTargetID; | 103 | private uint m_requestedSitTargetID; |
103 | private UUID m_requestedSitTargetUUID = UUID.Zero; | 104 | private UUID m_requestedSitTargetUUID = UUID.Zero; |
104 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 105 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
@@ -145,12 +146,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | public string JID = string.Empty; | 146 | public string JID = string.Empty; |
146 | 147 | ||
147 | // Agent moves with a PID controller causing a force to be exerted. | 148 | // Agent moves with a PID controller causing a force to be exerted. |
148 | private bool m_newForce; | ||
149 | private bool m_newCoarseLocations = true; | 149 | private bool m_newCoarseLocations = true; |
150 | private float m_health = 100f; | 150 | private float m_health = 100f; |
151 | 151 | ||
152 | private Vector3 m_lastVelocity = Vector3.Zero; | ||
153 | |||
154 | // Default AV Height | 152 | // Default AV Height |
155 | private float m_avHeight = 127.0f; | 153 | private float m_avHeight = 127.0f; |
156 | 154 | ||
@@ -158,16 +156,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | protected ulong crossingFromRegion; | 156 | protected ulong crossingFromRegion; |
159 | 157 | ||
160 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 158 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
161 | |||
162 | /// <value> | ||
163 | /// The avatar position last sent to clients | ||
164 | /// </value> | ||
165 | private Vector3 lastPhysPos = Vector3.Zero; | ||
166 | |||
167 | /// <value> | ||
168 | /// The avatar body rotation last sent to clients | ||
169 | /// </value> | ||
170 | private Quaternion lastPhysRot = Quaternion.Identity; | ||
171 | 159 | ||
172 | // Position of agent's camera in world (region cordinates) | 160 | // Position of agent's camera in world (region cordinates) |
173 | protected Vector3 m_CameraCenter = Vector3.Zero; | 161 | protected Vector3 m_CameraCenter = Vector3.Zero; |
@@ -297,6 +285,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } | 285 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } |
298 | } | 286 | } |
299 | 287 | ||
288 | public Vector3 CameraAtAxis | ||
289 | { | ||
290 | get { return m_CameraAtAxis; } | ||
291 | } | ||
292 | |||
293 | public Vector3 CameraLeftAxis | ||
294 | { | ||
295 | get { return m_CameraLeftAxis; } | ||
296 | } | ||
297 | |||
298 | public Vector3 CameraUpAxis | ||
299 | { | ||
300 | get { return m_CameraUpAxis; } | ||
301 | } | ||
302 | |||
300 | public Vector3 Lookat | 303 | public Vector3 Lookat |
301 | { | 304 | { |
302 | get | 305 | get |
@@ -431,7 +434,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
431 | { | 434 | { |
432 | lock (m_scene.SyncRoot) | 435 | lock (m_scene.SyncRoot) |
433 | { | 436 | { |
434 | m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 437 | m_physicsActor.Position = value; |
435 | } | 438 | } |
436 | } | 439 | } |
437 | catch (Exception e) | 440 | catch (Exception e) |
@@ -471,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | { | 474 | { |
472 | lock (m_scene.SyncRoot) | 475 | lock (m_scene.SyncRoot) |
473 | { | 476 | { |
474 | m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 477 | m_physicsActor.Velocity = value; |
475 | } | 478 | } |
476 | } | 479 | } |
477 | catch (Exception e) | 480 | catch (Exception e) |
@@ -869,14 +872,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
869 | 872 | ||
870 | m_isChildAgent = false; | 873 | m_isChildAgent = false; |
871 | 874 | ||
872 | List<ScenePresence> AnimAgents = m_scene.GetScenePresences(); | 875 | ScenePresence[] animAgents = m_scene.GetScenePresences(); |
873 | foreach (ScenePresence p in AnimAgents) | 876 | for (int i = 0; i < animAgents.Length; i++) |
874 | { | 877 | { |
875 | if (p != this) | 878 | ScenePresence presence = animAgents[i]; |
876 | p.SendAnimPackToClient(ControllingClient); | 879 | |
880 | if (presence != this) | ||
881 | presence.SendAnimPackToClient(ControllingClient); | ||
877 | } | 882 | } |
878 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
879 | 883 | ||
884 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
880 | } | 885 | } |
881 | 886 | ||
882 | /// <summary> | 887 | /// <summary> |
@@ -1041,7 +1046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | m_avHeight = height; | 1046 | m_avHeight = height; |
1042 | if (PhysicsActor != null && !IsChildAgent) | 1047 | if (PhysicsActor != null && !IsChildAgent) |
1043 | { | 1048 | { |
1044 | PhysicsVector SetSize = new PhysicsVector(0.45f, 0.6f, m_avHeight); | 1049 | Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); |
1045 | PhysicsActor.Size = SetSize; | 1050 | PhysicsActor.Size = SetSize; |
1046 | } | 1051 | } |
1047 | } | 1052 | } |
@@ -1106,18 +1111,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1106 | CameraConstraintActive = true; | 1111 | CameraConstraintActive = true; |
1107 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1112 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); |
1108 | 1113 | ||
1109 | Vector3 normal = Vector3.Normalize(new Vector3(0,0,collisionPoint.Z) - collisionPoint); | 1114 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); |
1110 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1115 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); |
1111 | } | 1116 | } |
1112 | else | 1117 | else |
1113 | { | 1118 | { |
1114 | if (((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) | 1119 | if ((m_pos - m_lastPosition).Length() > 0.02f || |
1115 | || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02) | 1120 | (m_velocity - m_lastVelocity).Length() > 0.02f || |
1116 | || lastPhysRot != m_bodyRot)) | 1121 | m_bodyRot != m_lastRotation) |
1117 | { | 1122 | { |
1118 | if (CameraConstraintActive) | 1123 | if (CameraConstraintActive) |
1119 | { | 1124 | { |
1120 | ControllingClient.SendCameraConstraint(new Vector4(0, 0.5f, 0.9f, -3000f)); | 1125 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); |
1121 | CameraConstraintActive = false; | 1126 | CameraConstraintActive = false; |
1122 | } | 1127 | } |
1123 | } | 1128 | } |
@@ -2356,6 +2361,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2356 | 2361 | ||
2357 | public override void Update() | 2362 | public override void Update() |
2358 | { | 2363 | { |
2364 | const float VELOCITY_TOLERANCE = 0.01f; | ||
2365 | const float POSITION_TOLERANCE = 10.0f; | ||
2366 | |||
2359 | SendPrimUpdates(); | 2367 | SendPrimUpdates(); |
2360 | 2368 | ||
2361 | if (m_newCoarseLocations) | 2369 | if (m_newCoarseLocations) |
@@ -2366,28 +2374,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2366 | 2374 | ||
2367 | if (m_isChildAgent == false) | 2375 | if (m_isChildAgent == false) |
2368 | { | 2376 | { |
2369 | if (m_newForce) // user movement 'forces' (ie commands to move) | 2377 | // Throw away duplicate or insignificant updates |
2370 | { | 2378 | if (m_bodyRot != m_lastRotation || |
2371 | SendTerseUpdateToAllClients(); | 2379 | (m_velocity - m_lastVelocity).Length() > VELOCITY_TOLERANCE || |
2372 | m_updateCount = 0; | 2380 | (m_pos - m_lastPosition).Length() > POSITION_TOLERANCE) |
2373 | } | ||
2374 | else if (m_movementflag != 0) // scripted movement (?) | ||
2375 | { | ||
2376 | m_updateCount++; | ||
2377 | if (m_updateCount > 3) | ||
2378 | { | ||
2379 | SendTerseUpdateToAllClients(); | ||
2380 | m_updateCount = 0; | ||
2381 | } | ||
2382 | } | ||
2383 | else if ((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) | ||
2384 | || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02) | ||
2385 | || lastPhysRot != m_bodyRot) | ||
2386 | { | 2381 | { |
2387 | // Send Terse Update to all clients updates lastPhysPos and m_lastVelocity | ||
2388 | // doing the above assures us that we know what we sent the clients last | ||
2389 | SendTerseUpdateToAllClients(); | 2382 | SendTerseUpdateToAllClients(); |
2390 | m_updateCount = 0; | 2383 | |
2384 | // Update the "last" values | ||
2385 | m_lastPosition = m_pos; | ||
2386 | m_lastRotation = m_bodyRot; | ||
2387 | m_lastVelocity = m_velocity; | ||
2391 | } | 2388 | } |
2392 | 2389 | ||
2393 | // followed suggestion from mic bowman. reversed the two lines below. | 2390 | // followed suggestion from mic bowman. reversed the two lines below. |
@@ -2417,7 +2414,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2417 | pos.Z -= m_appearance.HipOffset; | 2414 | pos.Z -= m_appearance.HipOffset; |
2418 | 2415 | ||
2419 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2416 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
2420 | pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient))); | 2417 | pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient))); |
2421 | 2418 | ||
2422 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2419 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2423 | m_scene.StatsReporter.AddAgentUpdates(1); | 2420 | m_scene.StatsReporter.AddAgentUpdates(1); |
@@ -2430,15 +2427,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2430 | public void SendTerseUpdateToAllClients() | 2427 | public void SendTerseUpdateToAllClients() |
2431 | { | 2428 | { |
2432 | m_perfMonMS = Environment.TickCount; | 2429 | m_perfMonMS = Environment.TickCount; |
2433 | 2430 | ||
2434 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2431 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2435 | 2432 | ||
2436 | m_lastVelocity = m_velocity; | ||
2437 | lastPhysPos = AbsolutePosition; | ||
2438 | lastPhysRot = m_bodyRot; | ||
2439 | |||
2440 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2433 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2441 | |||
2442 | } | 2434 | } |
2443 | 2435 | ||
2444 | public void SendCoarseLocations() | 2436 | public void SendCoarseLocations() |
@@ -2517,15 +2509,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2517 | if (m_appearance.Texture == null) | 2509 | if (m_appearance.Texture == null) |
2518 | return; | 2510 | return; |
2519 | 2511 | ||
2520 | // Note: because Quaternion is a struct, it can't be null | ||
2521 | Quaternion rot = m_bodyRot; | ||
2522 | |||
2523 | Vector3 pos = m_pos; | 2512 | Vector3 pos = m_pos; |
2524 | pos.Z -= m_appearance.HipOffset; | 2513 | pos.Z -= m_appearance.HipOffset; |
2525 | 2514 | ||
2526 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, | 2515 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, |
2527 | LocalId, m_pos, m_appearance.Texture.GetBytes(), | 2516 | LocalId, pos, m_appearance.Texture.GetBytes(), |
2528 | m_parentID, rot)); | 2517 | m_parentID, m_bodyRot)); |
2529 | m_scene.StatsReporter.AddAgentUpdates(1); | 2518 | m_scene.StatsReporter.AddAgentUpdates(1); |
2530 | } | 2519 | } |
2531 | 2520 | ||
@@ -2536,9 +2525,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | { | 2525 | { |
2537 | m_perfMonMS = Environment.TickCount; | 2526 | m_perfMonMS = Environment.TickCount; |
2538 | 2527 | ||
2539 | List<ScenePresence> avatars = m_scene.GetScenePresences(); | 2528 | ScenePresence[] avatars = m_scene.GetScenePresences(); |
2540 | foreach (ScenePresence avatar in avatars) | 2529 | |
2530 | for (int i = 0; i < avatars.Length; i++) | ||
2541 | { | 2531 | { |
2532 | ScenePresence avatar = avatars[i]; | ||
2533 | |||
2542 | // only send if this is the root (children are only "listening posts" in a foreign region) | 2534 | // only send if this is the root (children are only "listening posts" in a foreign region) |
2543 | if (!IsChildAgent) | 2535 | if (!IsChildAgent) |
2544 | { | 2536 | { |
@@ -2556,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | } | 2548 | } |
2557 | } | 2549 | } |
2558 | 2550 | ||
2559 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2551 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); |
2560 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2552 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2561 | 2553 | ||
2562 | //SendAnimPack(); | 2554 | //SendAnimPack(); |
@@ -2588,14 +2580,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2588 | // the inventory arrives | 2580 | // the inventory arrives |
2589 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2581 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2590 | 2582 | ||
2591 | // Note: because Quaternion is a struct, it can't be null | ||
2592 | Quaternion rot = m_bodyRot; | ||
2593 | |||
2594 | Vector3 pos = m_pos; | 2583 | Vector3 pos = m_pos; |
2595 | pos.Z -= m_appearance.HipOffset; | 2584 | pos.Z -= m_appearance.HipOffset; |
2596 | 2585 | ||
2597 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2586 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, |
2598 | m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); | 2587 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); |
2599 | 2588 | ||
2600 | if (!m_isChildAgent) | 2589 | if (!m_isChildAgent) |
2601 | { | 2590 | { |
@@ -2679,7 +2668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2679 | { | 2668 | { |
2680 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 2669 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
2681 | { | 2670 | { |
2682 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name); | 2671 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); |
2683 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | 2672 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); |
2684 | } | 2673 | } |
2685 | } | 2674 | } |
@@ -2700,9 +2689,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2700 | m_startAnimationSet = true; | 2689 | m_startAnimationSet = true; |
2701 | } | 2690 | } |
2702 | 2691 | ||
2703 | Quaternion rot = m_bodyRot; | 2692 | Vector3 pos = m_pos; |
2693 | pos.Z -= m_appearance.HipOffset; | ||
2694 | |||
2704 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2695 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, |
2705 | m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); | 2696 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); |
2706 | 2697 | ||
2707 | } | 2698 | } |
2708 | 2699 | ||
@@ -3300,7 +3291,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3300 | /// </summary> | 3291 | /// </summary> |
3301 | public override void UpdateMovement() | 3292 | public override void UpdateMovement() |
3302 | { | 3293 | { |
3303 | m_newForce = false; | ||
3304 | lock (m_forcesList) | 3294 | lock (m_forcesList) |
3305 | { | 3295 | { |
3306 | if (m_forcesList.Count > 0) | 3296 | if (m_forcesList.Count > 0) |
@@ -3322,7 +3312,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3322 | // Ignoring this causes no movement to be sent to the physics engine... | 3312 | // Ignoring this causes no movement to be sent to the physics engine... |
3323 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! | 3313 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! |
3324 | } | 3314 | } |
3325 | m_newForce = true; | ||
3326 | 3315 | ||
3327 | m_forcesList.Clear(); | 3316 | m_forcesList.Clear(); |
3328 | } | 3317 | } |
@@ -3356,20 +3345,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3356 | 3345 | ||
3357 | PhysicsScene scene = m_scene.PhysicsScene; | 3346 | PhysicsScene scene = m_scene.PhysicsScene; |
3358 | 3347 | ||
3359 | PhysicsVector pVec = | 3348 | Vector3 pVec = AbsolutePosition; |
3360 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
3361 | AbsolutePosition.Z); | ||
3362 | 3349 | ||
3363 | // Old bug where the height was in centimeters instead of meters | 3350 | // Old bug where the height was in centimeters instead of meters |
3364 | if (m_avHeight == 127.0f) | 3351 | if (m_avHeight == 127.0f) |
3365 | { | 3352 | { |
3366 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), | 3353 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), |
3367 | isFlying); | 3354 | isFlying); |
3368 | } | 3355 | } |
3369 | else | 3356 | else |
3370 | { | 3357 | { |
3371 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3358 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3372 | new PhysicsVector(0, 0, m_avHeight), isFlying); | 3359 | new Vector3(0f, 0f, m_avHeight), isFlying); |
3373 | } | 3360 | } |
3374 | scene.AddPhysicsActorTaint(m_physicsActor); | 3361 | scene.AddPhysicsActorTaint(m_physicsActor); |
3375 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3362 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
@@ -3380,7 +3367,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3380 | 3367 | ||
3381 | } | 3368 | } |
3382 | 3369 | ||
3383 | private void OutOfBoundsCall(PhysicsVector pos) | 3370 | private void OutOfBoundsCall(Vector3 pos) |
3384 | { | 3371 | { |
3385 | //bool flying = m_physicsActor.Flying; | 3372 | //bool flying = m_physicsActor.Flying; |
3386 | //RemoveFromPhysicalScene(); | 3373 | //RemoveFromPhysicalScene(); |
@@ -3603,7 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3603 | */ | 3590 | */ |
3604 | } | 3591 | } |
3605 | 3592 | ||
3606 | internal void PushForce(PhysicsVector impulse) | 3593 | internal void PushForce(Vector3 impulse) |
3607 | { | 3594 | { |
3608 | if (PhysicsActor != null) | 3595 | if (PhysicsActor != null) |
3609 | { | 3596 | { |
@@ -3866,6 +3853,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3866 | return GetPriorityByDistance(client); | 3853 | return GetPriorityByDistance(client); |
3867 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3854 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3868 | return GetPriorityByDistance(client); | 3855 | return GetPriorityByDistance(client); |
3856 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3857 | return GetPriorityByFrontBack(client); | ||
3869 | default: | 3858 | default: |
3870 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); | 3859 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); |
3871 | } | 3860 | } |
@@ -3887,11 +3876,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3887 | return double.NaN; | 3876 | return double.NaN; |
3888 | } | 3877 | } |
3889 | 3878 | ||
3879 | private double GetPriorityByFrontBack(IClientAPI client) | ||
3880 | { | ||
3881 | ScenePresence presence = Scene.GetScenePresence(client.AgentId); | ||
3882 | if (presence != null) | ||
3883 | { | ||
3884 | return GetPriorityByFrontBack(presence.CameraPosition, presence.CameraAtAxis); | ||
3885 | } | ||
3886 | return double.NaN; | ||
3887 | } | ||
3888 | |||
3890 | private double GetPriorityByDistance(Vector3 position) | 3889 | private double GetPriorityByDistance(Vector3 position) |
3891 | { | 3890 | { |
3892 | return Vector3.Distance(AbsolutePosition, position); | 3891 | return Vector3.Distance(AbsolutePosition, position); |
3893 | } | 3892 | } |
3894 | 3893 | ||
3894 | private double GetPriorityByFrontBack(Vector3 camPosition, Vector3 camAtAxis) | ||
3895 | { | ||
3896 | // Distance | ||
3897 | double priority = Vector3.Distance(camPosition, AbsolutePosition); | ||
3898 | |||
3899 | // Plane equation | ||
3900 | float d = -Vector3.Dot(camPosition, camAtAxis); | ||
3901 | float p = Vector3.Dot(camAtAxis, AbsolutePosition) + d; | ||
3902 | if (p < 0.0f) priority *= 2.0f; | ||
3903 | |||
3904 | return priority; | ||
3905 | } | ||
3906 | |||
3895 | private double GetSOGUpdatePriority(SceneObjectGroup sog) | 3907 | private double GetSOGUpdatePriority(SceneObjectGroup sog) |
3896 | { | 3908 | { |
3897 | switch (Scene.UpdatePrioritizationScheme) | 3909 | switch (Scene.UpdatePrioritizationScheme) |
@@ -3902,6 +3914,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3902 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3914 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3903 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3915 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3904 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3916 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3917 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3918 | return sog.GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3905 | default: | 3919 | default: |
3906 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | 3920 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); |
3907 | } | 3921 | } |
@@ -3928,6 +3942,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3928 | case Scene.UpdatePrioritizationSchemes.Distance: | 3942 | case Scene.UpdatePrioritizationSchemes.Distance: |
3929 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3943 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3930 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3944 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3945 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3946 | return GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3931 | default: | 3947 | default: |
3932 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | 3948 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); |
3933 | } | 3949 | } |