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authorMelanie2010-08-06 18:08:40 +0100
committerMelanie2010-08-06 18:08:40 +0100
commit26387252f5adbf71dc77084ff2d1b463fad5038c (patch)
tree0453fd501165368affa2917180ef3e43c5555ea0 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
parentFix a parenthesis in prior commit (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 44c3d12..b3fa2f4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1059,7 +1059,12 @@ namespace OpenSim.Region.Framework.Scenes
1059 /// </summary> 1059 /// </summary>
1060 public void MakeChildAgent() 1060 public void MakeChildAgent()
1061 { 1061 {
1062 Animator.ResetAnimations(); 1062 // It looks like m_animator is set to null somewhere, and MakeChild
1063 // is called after that. Probably in aborted teleports.
1064 if (m_animator == null)
1065 m_animator = new ScenePresenceAnimator(this);
1066 else
1067 Animator.ResetAnimations();
1063 1068
1064// m_log.DebugFormat( 1069// m_log.DebugFormat(
1065// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1070// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",