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author | Melanie | 2011-11-05 20:17:02 +0000 |
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committer | Melanie | 2011-11-05 20:17:02 +0000 |
commit | 1a6b2a6429639a411c86065379341f8e452ff10a (patch) | |
tree | ab33abd276158f8e0aed5b3cd2295f42e2fd6fff /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Replace our patched up, broken an rebroken sit code with the code from (diff) | |
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Change comment formatting to match core for a cleaner diff
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 64b2ddb..d730bbf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1681,21 +1681,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | // which occurs later in the main scene loop | 1681 | // which occurs later in the main scene loop |
1682 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1682 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1683 | { | 1683 | { |
1684 | // m_log.DebugFormat( | 1684 | // m_log.DebugFormat( |
1685 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", | 1685 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", |
1686 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); | 1686 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); |
1687 | 1687 | ||
1688 | AddNewMovement(agent_control_v3); | 1688 | AddNewMovement(agent_control_v3); |
1689 | } | 1689 | } |
1690 | // else | 1690 | // else |
1691 | // { | 1691 | // { |
1692 | // if (!update_movementflag) | 1692 | // if (!update_movementflag) |
1693 | // { | 1693 | // { |
1694 | // m_log.DebugFormat( | 1694 | // m_log.DebugFormat( |
1695 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", | 1695 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", |
1696 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); | 1696 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); |
1697 | // } | 1697 | // } |
1698 | // } | 1698 | // } |
1699 | 1699 | ||
1700 | if (update_movementflag && ParentID == 0) | 1700 | if (update_movementflag && ParentID == 0) |
1701 | Animator.UpdateMovementAnimations(); | 1701 | Animator.UpdateMovementAnimations(); |
@@ -1714,20 +1714,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1714 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1714 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1715 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) | 1715 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) |
1716 | { | 1716 | { |
1717 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1717 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1718 | 1718 | ||
1719 | bool updated = false; | 1719 | bool updated = false; |
1720 | 1720 | ||
1721 | // m_log.DebugFormat( | 1721 | // m_log.DebugFormat( |
1722 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", | 1722 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", |
1723 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); | 1723 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); |
1724 | 1724 | ||
1725 | if (!m_autopilotMoving) | 1725 | if (!m_autopilotMoving) |
1726 | { | 1726 | { |
1727 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); | 1727 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1728 | // m_log.DebugFormat( | 1728 | // m_log.DebugFormat( |
1729 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", | 1729 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", |
1730 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); | 1730 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); |
1731 | 1731 | ||
1732 | // Check the error term of the current position in relation to the target position | 1732 | // Check the error term of the current position in relation to the target position |
1733 | if (distanceToTarget <= 1) | 1733 | if (distanceToTarget <= 1) |
@@ -1750,7 +1750,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1750 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1750 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1751 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords | 1751 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords |
1752 | // Ignore z component of vector | 1752 | // Ignore z component of vector |
1753 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1753 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1754 | LocalVectorToTarget3D.Normalize(); | 1754 | LocalVectorToTarget3D.Normalize(); |
1755 | 1755 | ||
1756 | // update avatar movement flags. the avatar coordinate system is as follows: | 1756 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1816,9 +1816,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | updated = true; | 1816 | updated = true; |
1817 | } | 1817 | } |
1818 | 1818 | ||
1819 | // m_log.DebugFormat( | 1819 | // m_log.DebugFormat( |
1820 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", | 1820 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", |
1821 | // LocalVectorToTarget3D, agent_control_v3, Name); | 1821 | // LocalVectorToTarget3D, agent_control_v3, Name); |
1822 | 1822 | ||
1823 | agent_control_v3 += LocalVectorToTarget3D; | 1823 | agent_control_v3 += LocalVectorToTarget3D; |
1824 | } | 1824 | } |