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authorDiva Canto2013-08-01 20:40:13 -0700
committerDiva Canto2013-08-01 20:40:13 -0700
commit07e4958b19b0b9dc9e1955b79e735230ccc6ea6f (patch)
treef1ed52290be713d95c917cbc9f3ee8cc4bea32fd /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentminor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in Inventory... (diff)
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Turn off edit beams when object is derezed while being edited. (mantis #6722)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 17da0d9..456c8cc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1568,8 +1568,14 @@ namespace OpenSim.Region.Framework.Scenes
1568 // Here's where you get them. 1568 // Here's where you get them.
1569 m_AgentControlFlags = flags; 1569 m_AgentControlFlags = flags;
1570 m_headrotation = agentData.HeadRotation; 1570 m_headrotation = agentData.HeadRotation;
1571 byte oldState = State;
1571 State = agentData.State; 1572 State = agentData.State;
1572 1573
1574 // We need to send this back to the client in order to stop the edit beams
1575 if ((oldState & (uint)AgentState.Editing) != 0 && State == (uint)AgentState.None)
1576 ControllingClient.SendAgentTerseUpdate(this);
1577
1578
1573 PhysicsActor actor = PhysicsActor; 1579 PhysicsActor actor = PhysicsActor;
1574 if (actor == null) 1580 if (actor == null)
1575 { 1581 {