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author | diva | 2009-05-15 05:00:25 +0000 |
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committer | diva | 2009-05-15 05:00:25 +0000 |
commit | 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch) | |
tree | 497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | some sculpted prim geometry accuracy and meshing speed improvements (diff) | |
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8950942..3b1f668 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1979,7 +1979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1979 | //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); | 1979 | //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); |
1980 | 1980 | ||
1981 | 1981 | ||
1982 | m_scene.CommsManager.AssetCache.AddAsset(Animasset); | 1982 | m_scene.AssetService.Store(Animasset); |
1983 | AddAnimation(Animasset.FullID, UUID); | 1983 | AddAnimation(Animasset.FullID, UUID); |
1984 | return anim; | 1984 | return anim; |
1985 | } | 1985 | } |