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author | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
commit | aa19ccf65c9cd235e0ba941e9832c5240df4412c (patch) | |
tree | 48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Extract NullPhysicsScene from PhysicsScene to improve code readability (diff) | |
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 93a25b5..972e7fc 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | 2447 | ||
2448 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); | 2448 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); |
2449 | 2449 | ||
2450 | remoteClient.SendPrimUpdate( | 2450 | remoteClient.SendEntityUpdate( |
2451 | this, | 2451 | this, |
2452 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 2452 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity |
2453 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2453 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |