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author | John Hurliman | 2009-10-23 02:38:59 -0700 |
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committer | John Hurliman | 2009-10-23 02:38:59 -0700 |
commit | 62f1a5e36d85b95e8f80bc073ba876873494963a (patch) | |
tree | 0afbdc903800f2afd127e45faf6879b49da412af /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Uncommented the resend log line so the previous commit can be seen in action (diff) | |
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Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 77706ac..a610e42 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -297,6 +297,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } | 297 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } |
298 | } | 298 | } |
299 | 299 | ||
300 | public Vector3 CameraAtAxis | ||
301 | { | ||
302 | get { return m_CameraAtAxis; } | ||
303 | } | ||
304 | |||
305 | public Vector3 CameraLeftAxis | ||
306 | { | ||
307 | get { return m_CameraLeftAxis; } | ||
308 | } | ||
309 | |||
310 | public Vector3 CameraUpAxis | ||
311 | { | ||
312 | get { return m_CameraUpAxis; } | ||
313 | } | ||
314 | |||
300 | public Vector3 Lookat | 315 | public Vector3 Lookat |
301 | { | 316 | { |
302 | get | 317 | get |
@@ -3867,6 +3882,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3867 | return GetPriorityByDistance(client); | 3882 | return GetPriorityByDistance(client); |
3868 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3883 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3869 | return GetPriorityByDistance(client); | 3884 | return GetPriorityByDistance(client); |
3885 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3886 | return GetPriorityByFrontBack(client); | ||
3870 | default: | 3887 | default: |
3871 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); | 3888 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); |
3872 | } | 3889 | } |
@@ -3888,11 +3905,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3888 | return double.NaN; | 3905 | return double.NaN; |
3889 | } | 3906 | } |
3890 | 3907 | ||
3908 | private double GetPriorityByFrontBack(IClientAPI client) | ||
3909 | { | ||
3910 | ScenePresence presence = Scene.GetScenePresence(client.AgentId); | ||
3911 | if (presence != null) | ||
3912 | { | ||
3913 | return GetPriorityByFrontBack(presence.CameraPosition, presence.CameraAtAxis); | ||
3914 | } | ||
3915 | return double.NaN; | ||
3916 | } | ||
3917 | |||
3891 | private double GetPriorityByDistance(Vector3 position) | 3918 | private double GetPriorityByDistance(Vector3 position) |
3892 | { | 3919 | { |
3893 | return Vector3.Distance(AbsolutePosition, position); | 3920 | return Vector3.Distance(AbsolutePosition, position); |
3894 | } | 3921 | } |
3895 | 3922 | ||
3923 | private double GetPriorityByFrontBack(Vector3 camPosition, Vector3 camAtAxis) | ||
3924 | { | ||
3925 | // Distance | ||
3926 | double priority = Vector3.Distance(camPosition, AbsolutePosition); | ||
3927 | |||
3928 | // Plane equation | ||
3929 | float d = -Vector3.Dot(camPosition, camAtAxis); | ||
3930 | float p = Vector3.Dot(camAtAxis, AbsolutePosition) + d; | ||
3931 | if (p < 0.0f) priority *= 2.0f; | ||
3932 | |||
3933 | return priority; | ||
3934 | } | ||
3935 | |||
3896 | private double GetSOGUpdatePriority(SceneObjectGroup sog) | 3936 | private double GetSOGUpdatePriority(SceneObjectGroup sog) |
3897 | { | 3937 | { |
3898 | switch (Scene.UpdatePrioritizationScheme) | 3938 | switch (Scene.UpdatePrioritizationScheme) |
@@ -3903,6 +3943,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3903 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3943 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3904 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3944 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3905 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3945 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3946 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3947 | return sog.GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3906 | default: | 3948 | default: |
3907 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | 3949 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); |
3908 | } | 3950 | } |
@@ -3929,6 +3971,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3929 | case Scene.UpdatePrioritizationSchemes.Distance: | 3971 | case Scene.UpdatePrioritizationSchemes.Distance: |
3930 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | 3972 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: |
3931 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | 3973 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); |
3974 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3975 | return GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3932 | default: | 3976 | default: |
3933 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | 3977 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); |
3934 | } | 3978 | } |