diff options
author | Revolution | 2010-02-14 19:32:08 -0600 |
---|---|---|
committer | Melanie | 2010-02-15 01:07:02 +0000 |
commit | 5c7acd0d4d4d4cf1eceb27dadabc051611a9be33 (patch) | |
tree | 331d2a5f2f25cec504f43e12a7e921756205201e /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Plug a small hole (diff) | |
download | opensim-SC-5c7acd0d4d4d4cf1eceb27dadabc051611a9be33.zip opensim-SC-5c7acd0d4d4d4cf1eceb27dadabc051611a9be33.tar.gz opensim-SC-5c7acd0d4d4d4cf1eceb27dadabc051611a9be33.tar.bz2 opensim-SC-5c7acd0d4d4d4cf1eceb27dadabc051611a9be33.tar.xz |
Fixes a bug in the previous patch.
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 675fb69..7cdea05 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1226,14 +1226,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1226 | } | 1226 | } |
1227 | else | 1227 | else |
1228 | { | 1228 | { |
1229 | if (m_pos.X < 0) | ||
1230 | m_pos.X = 128; | ||
1231 | if (m_pos.Y < 0) | ||
1232 | m_pos.Y = 128; | ||
1233 | if (m_pos.X > Scene.WestBorders[0].BorderLine.X) | ||
1234 | m_pos.X = 128; | ||
1235 | if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y) | ||
1236 | m_pos.Y = 128; | ||
1237 | m_LastFinitePos = m_pos; | 1229 | m_LastFinitePos = m_pos; |
1238 | } | 1230 | } |
1239 | 1231 | ||
@@ -2799,16 +2791,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | { | 2791 | { |
2800 | if (!needsTransit) | 2792 | if (!needsTransit) |
2801 | { | 2793 | { |
2802 | Vector3 pos = AbsolutePosition; | 2794 | if (m_requestedSitTargetUUID == UUID.Zero) |
2803 | if (AbsolutePosition.X < 0) | 2795 | { |
2804 | pos.X += Velocity.Y; | 2796 | Vector3 pos = AbsolutePosition; |
2805 | else if (AbsolutePosition.X > Constants.RegionSize) | 2797 | if (AbsolutePosition.X < 0) |
2806 | pos.X -= Velocity.Y; | 2798 | pos.X += Velocity.X; |
2807 | if (AbsolutePosition.Y < 0) | 2799 | else if (AbsolutePosition.X > Constants.RegionSize) |
2808 | pos.Y += Velocity.Y; | 2800 | pos.X -= Velocity.X; |
2809 | else if (AbsolutePosition.Y > Constants.RegionSize) | 2801 | if (AbsolutePosition.Y < 0) |
2810 | pos.Y -= Velocity.Y; | 2802 | pos.Y += Velocity.Y; |
2811 | AbsolutePosition = pos; | 2803 | else if (AbsolutePosition.Y > Constants.RegionSize) |
2804 | pos.Y -= Velocity.Y; | ||
2805 | AbsolutePosition = pos; | ||
2806 | } | ||
2812 | } | 2807 | } |
2813 | } | 2808 | } |
2814 | else if (neighbor > 0) | 2809 | else if (neighbor > 0) |