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authorJustin Clarke Casey2009-02-12 17:07:44 +0000
committerJustin Clarke Casey2009-02-12 17:07:44 +0000
commit31ca3a8d4d53fc82a3b4cb62ad4edaebc4111302 (patch)
tree89a086e5dcdc1cb026b9a9fe2d9d914babaa65a0 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent* Added XEngine tests and gathered other ScriptEngine (diff)
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* refactor: Move RequestInventoryForUser() from service to CachedUserInfo
* This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0ed35af..2dd305a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -847,7 +847,13 @@ namespace OpenSim.Region.Framework.Scenes
847 //SendAnimPack(); 847 //SendAnimPack();
848 848
849 m_scene.SwapRootAgentCount(false); 849 m_scene.SwapRootAgentCount(false);
850 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); 850
851 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
852 if (userInfo != null)
853 userInfo.FetchInventory();
854 else
855 m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
856
851 //m_scene.CapsModule.AddCapsHandler(m_uuid); 857 //m_scene.CapsModule.AddCapsHandler(m_uuid);
852 858
853 // On the next prim update, all objects will be sent 859 // On the next prim update, all objects will be sent
@@ -2504,8 +2510,9 @@ namespace OpenSim.Region.Framework.Scenes
2504 } 2510 }
2505 else 2511 else
2506 { 2512 {
2507 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing 2513 // Restore the user structures that we needed to delete before asking the receiving region
2508 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID); 2514 // to complete the crossing
2515 userInfo.FetchInventory();
2509 m_scene.CapsModule.AddCapsHandler(UUID); 2516 m_scene.CapsModule.AddCapsHandler(UUID);
2510 } 2517 }
2511 } 2518 }