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authorDiva Canto2010-01-15 15:11:58 -0800
committerDiva Canto2010-01-15 15:11:58 -0800
commitf1c30784ac767bf5f62e81748984b76d85d71f6a (patch)
tree5aa635eadb534f30cd8aa2b9a1803f637e9b95a6 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAdded a UserAccountCache to the UserAccountServiceConnectors. Uses a CenomeCa... (diff)
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* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs25
1 files changed, 18 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4ead60c..711f9d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1072,6 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
1072 /// </summary> 1072 /// </summary>
1073 public void CompleteMovement() 1073 public void CompleteMovement()
1074 { 1074 {
1075 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
1076
1075 Vector3 look = Velocity; 1077 Vector3 look = Velocity;
1076 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1078 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1077 { 1079 {
@@ -1096,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1096 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1098 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1097 { 1099 {
1098 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1100 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
1099 Scene.SendReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1101 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1100 m_callbackURI = null; 1102 m_callbackURI = null;
1101 } 1103 }
1102 1104
@@ -1104,6 +1106,17 @@ namespace OpenSim.Region.Framework.Scenes
1104 1106
1105 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1107 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
1106 SendInitialData(); 1108 SendInitialData();
1109
1110 // Create child agents in neighbouring regions
1111 if (!m_isChildAgent)
1112 {
1113 IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
1114 if (m_agentTransfer != null)
1115 m_agentTransfer.EnableChildAgents(this);
1116 else
1117 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
1118 }
1119
1107 } 1120 }
1108 1121
1109 /// <summary> 1122 /// <summary>
@@ -2156,6 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
2156 { 2169 {
2157 if (m_isChildAgent) 2170 if (m_isChildAgent)
2158 { 2171 {
2172 // WHAT???
2159 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); 2173 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
2160 2174
2161 // we have to reset the user's child agent connections. 2175 // we have to reset the user's child agent connections.
@@ -2179,7 +2193,9 @@ namespace OpenSim.Region.Framework.Scenes
2179 2193
2180 if (m_scene.SceneGridService != null) 2194 if (m_scene.SceneGridService != null)
2181 { 2195 {
2182 m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); 2196 IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
2197 if (m_agentTransfer != null)
2198 m_agentTransfer.EnableChildAgents(this);
2183 } 2199 }
2184 2200
2185 return; 2201 return;
@@ -2476,11 +2492,6 @@ namespace OpenSim.Region.Framework.Scenes
2476 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2492 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2477 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); 2493 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2478 2494
2479 if (!m_isChildAgent)
2480 {
2481 m_scene.InformClientOfNeighbours(this);
2482 }
2483
2484 SendInitialFullUpdateToAllClients(); 2495 SendInitialFullUpdateToAllClients();
2485 SendAppearanceToAllOtherAgents(); 2496 SendAppearanceToAllOtherAgents();
2486 } 2497 }