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author | Teravus Ovares (Dan Olivares) | 2009-08-28 19:42:28 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-28 19:42:28 -0400 |
commit | 9eb8c14e87986221f52872a697e49ec7059aa54b (patch) | |
tree | a211b891a37b0f911aa19b9b2cae524e618b732f /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | * Allow corner prim crossings. Previously this was only on a single cardinal... (diff) | |
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* Deal with teleports to other virtual regions in the same scene.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index aae1823..46e3289 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2854,6 +2854,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2854 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2854 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2855 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 2855 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
2856 | 2856 | ||
2857 | |||
2857 | // Makes sure avatar does not end up outside region | 2858 | // Makes sure avatar does not end up outside region |
2858 | if (neighbor < 0) | 2859 | if (neighbor < 0) |
2859 | AbsolutePosition = new Vector3( | 2860 | AbsolutePosition = new Vector3( |