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authordiva2009-02-09 22:27:27 +0000
committerdiva2009-02-09 22:27:27 +0000
commit2c685bff1493451849580cfb6bf44b88322bf0a4 (patch)
tree4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentThank you kindly, TLaukkan (Timmil) for a patch that: (diff)
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e9f93a6..0ed35af 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3036,7 +3036,7 @@ namespace OpenSim.Region.Framework.Scenes
3036 gobj.RootPart.SetParentLocalId(0); 3036 gobj.RootPart.SetParentLocalId(0);
3037 gobj.RootPart.IsAttachment = false; 3037 gobj.RootPart.IsAttachment = false;
3038 gobj.AbsolutePosition = gobj.RootPart.AttachedPos; 3038 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
3039 gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); 3039 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
3040 m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle); 3040 m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle);
3041 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent); 3041 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent);
3042 } 3042 }