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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 286b7ca..0e1b8d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -776,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
776 // Moved this from SendInitialData to ensure that m_appearance is initialized 776 // Moved this from SendInitialData to ensure that m_appearance is initialized
777 // before the inventory is processed in MakeRootAgent. This fixes a race condition 777 // before the inventory is processed in MakeRootAgent. This fixes a race condition
778 // related to the handling of attachments 778 // related to the handling of attachments
779 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 779 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
780 if (m_scene.TestBorderCross(pos, Cardinals.E)) 780 if (m_scene.TestBorderCross(pos, Cardinals.E))
781 { 781 {
782 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 782 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes
1235 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1235 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1236 { 1236 {
1237 StandUp(); 1237 StandUp();
1238 } 1238 }
1239 1239
1240 // Check if Client has camera in 'follow cam' or 'build' mode. 1240 // Check if Client has camera in 'follow cam' or 'build' mode.
1241 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1241 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -1489,7 +1489,7 @@ namespace OpenSim.Region.Framework.Scenes
1489 { 1489 {
1490// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1490// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1491// m_log.DebugFormat( 1491// m_log.DebugFormat(
1492// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1492// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1493 1493
1494 AddNewMovement(agent_control_v3, q); 1494 AddNewMovement(agent_control_v3, q);
1495 1495
@@ -2306,7 +2306,7 @@ namespace OpenSim.Region.Framework.Scenes
2306 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2306 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2307 /// </summary> 2307 /// </summary>
2308 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2308 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2309 /// <param name="rotation">The direction in which this avatar should now face. 2309 /// <param name="rotation">The direction in which this avatar should now face.
2310 public void AddNewMovement(Vector3 vec, Quaternion rotation) 2310 public void AddNewMovement(Vector3 vec, Quaternion rotation)
2311 { 2311 {
2312 if (m_isChildAgent) 2312 if (m_isChildAgent)
@@ -2649,7 +2649,7 @@ namespace OpenSim.Region.Framework.Scenes
2649 /// Tell the client for this scene presence what items it should be wearing now 2649 /// Tell the client for this scene presence what items it should be wearing now
2650 /// </summary> 2650 /// </summary>
2651 public void SendWearables() 2651 public void SendWearables()
2652 { 2652 {
2653 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2653 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2654 } 2654 }
2655 2655
@@ -3175,7 +3175,7 @@ namespace OpenSim.Region.Framework.Scenes
3175 else 3175 else
3176 { 3176 {
3177 wears[i++] = UUID.Zero; 3177 wears[i++] = UUID.Zero;
3178 wears[i++] = UUID.Zero; 3178 wears[i++] = UUID.Zero;
3179 } 3179 }
3180 } 3180 }
3181 cAgent.Wearables = wears; 3181 cAgent.Wearables = wears;
@@ -3487,7 +3487,7 @@ namespace OpenSim.Region.Framework.Scenes
3487 3487
3488 public bool HasAttachments() 3488 public bool HasAttachments()
3489 { 3489 {
3490 return m_attachments.Count > 0; 3490 return m_attachments.Count > 0;
3491 } 3491 }
3492 3492
3493 public bool HasScriptedAttachments() 3493 public bool HasScriptedAttachments()