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authorUbitUmarov2016-08-04 21:36:41 +0100
committerUbitUmarov2016-08-04 21:36:41 +0100
commite57d3edf6f483013461888c6acb65312101ab0eb (patch)
tree480149fd55b4a7ccf0ed01abeb4ea96920569f13 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd GetActiveMembershipData() to groups modules, let core groups also have Ge... (diff)
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make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c55d904..90b0f38 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1094,6 +1094,8 @@ namespace OpenSim.Region.Framework.Scenes
1094 m_LandingPointBehavior = LandingPointBehavior.SL; 1094 m_LandingPointBehavior = LandingPointBehavior.SL;
1095 } 1095 }
1096 1096
1097 ControllingClient.RefreshGroupMembership();
1098
1097 } 1099 }
1098 1100
1099 private float lastHealthSent = 0; 1101 private float lastHealthSent = 0;