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authorUbitUmarov2014-09-09 22:27:21 +0100
committerUbitUmarov2014-09-09 22:27:21 +0100
commite37fd5e716a44a57290d87239d52b2b62c0dae4a (patch)
tree5b33929449d9745a503c9950c1eed6abcf9f531a /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent on SetAnimationOverride do a UpdateMovementAnimations(); (diff)
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force update of movement animation
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c24a4a2..5da92f9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -6040,7 +6040,7 @@ namespace OpenSim.Region.Framework.Scenes
6040 { 6040 {
6041 Overrides.SetOverride(animState, animID); 6041 Overrides.SetOverride(animState, animID);
6042// Animator.SendAnimPack(); 6042// Animator.SendAnimPack();
6043 Animator.UpdateMovementAnimations(); 6043 Animator.ForceUpdateMovementAnimations();
6044 } 6044 }
6045 6045
6046 public UUID GetAnimationOverride(string animState) 6046 public UUID GetAnimationOverride(string animState)