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author | Justin Clark-Casey (justincc) | 2010-09-13 21:53:25 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-09-13 21:53:25 +0100 |
commit | dd803b4f0c50c4ac1eda5ae7622dc91b2a63db3f (patch) | |
tree | 8a7ad3d513a52522758f8ee77bc0297e31770ae9 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Improve generic message exception logging. Quieten down complaints about unh... (diff) | |
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minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 51a0f2a..a77f38c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | } | 1522 | } |
1523 | } | 1523 | } |
1524 | 1524 | ||
1525 | // If the agent update does move the avatar, then calculate the force ready for the velocity update, | ||
1526 | // which occurs later in the main scene loop | ||
1525 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1527 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1526 | { | 1528 | { |
1527 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1529 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |