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authorJustin Clark-Casey (justincc)2010-09-13 21:53:25 +0100
committerJustin Clark-Casey (justincc)2010-09-13 21:53:25 +0100
commitdd803b4f0c50c4ac1eda5ae7622dc91b2a63db3f (patch)
tree8a7ad3d513a52522758f8ee77bc0297e31770ae9 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentImprove generic message exception logging. Quieten down complaints about unh... (diff)
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minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 51a0f2a..a77f38c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes
1522 } 1522 }
1523 } 1523 }
1524 1524
1525 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1526 // which occurs later in the main scene loop
1525 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1527 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1526 { 1528 {
1527 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1529 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));