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authorMelanie2010-10-06 00:27:10 +0100
committerMelanie2010-10-06 00:27:10 +0100
commitd8149373c15d9ec39c0f836a337e58b633f45829 (patch)
tree3678027b5eb7f1cdfb29b1c0c80bd0c3d7a62ae6 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAvoid throwing errors when adding existing meshes to the render scene (diff)
parentRemove sirikata project (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ec3f004..618f425 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1666,7 +1666,7 @@ namespace OpenSim.Region.Framework.Scenes
1666 } 1666 }
1667 1667
1668 // If the agent update does move the avatar, then calculate the force ready for the velocity update, 1668 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1669 // which occurs later in the main scene loop 1669 // which occurs later in the main scene loop
1670 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1670 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1671 { 1671 {
1672 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1672 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));