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authorRobert Adams2013-11-08 20:53:37 -0800
committerRobert Adams2013-11-08 20:53:37 -0800
commitbeeec1c46726a266edf5c8260f9cf4e4e6f91c8a (patch)
treeac749f4db4d4ee640bf9091b9684d2a36eedb284 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentvarregion: Massive work to LandManagementModule and LandObject to (diff)
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varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs34
1 files changed, 15 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 297ee5f..2c64c85 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -707,9 +707,8 @@ namespace OpenSim.Region.Framework.Scenes
707 foreach (ulong handle in seeds.Keys) 707 foreach (ulong handle in seeds.Keys)
708 { 708 {
709 uint x, y; 709 uint x, y;
710 Utils.LongToUInts(handle, out x, out y); 710 Util.RegionHandleToRegionLoc(handle, out x, out y);
711 x = x / Constants.RegionSize; 711
712 y = y / Constants.RegionSize;
713 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) 712 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY))
714 { 713 {
715 old.Add(handle); 714 old.Add(handle);
@@ -731,9 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
731 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 730 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
732 { 731 {
733 uint x, y; 732 uint x, y;
734 Utils.LongToUInts(kvp.Key, out x, out y); 733 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
735 x = x / Constants.RegionSize;
736 y = y / Constants.RegionSize;
737 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 734 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
738 } 735 }
739 } 736 }
@@ -971,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
971 968
972 float posZLimit = 0; 969 float posZLimit = 0;
973 970
974 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 971 if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
975 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 972 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
976 973
977 float newPosZ = posZLimit + localAVHeight / 2; 974 float newPosZ = posZLimit + localAVHeight / 2;
@@ -2076,7 +2073,7 @@ namespace OpenSim.Region.Framework.Scenes
2076 if (regionCombinerModule != null) 2073 if (regionCombinerModule != null)
2077 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); 2074 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2078 else 2075 else
2079 regionSize = new Vector2(Constants.RegionSize); 2076 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2080 2077
2081 if (pos.X < 0 || pos.X >= regionSize.X 2078 if (pos.X < 0 || pos.X >= regionSize.X
2082 || pos.Y < 0 || pos.Y >= regionSize.Y 2079 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2106,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) 2103 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
2107 targetScene = m_scene; 2104 targetScene = m_scene;
2108 2105
2109 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; 2106 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2110 pos.Z = Math.Max(terrainHeight, pos.Z); 2107 pos.Z = Math.Max(terrainHeight, pos.Z);
2111 2108
2112 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2109 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3199,11 +3196,11 @@ namespace OpenSim.Region.Framework.Scenes
3199 Vector3 pos = AbsolutePosition; 3196 Vector3 pos = AbsolutePosition;
3200 if (AbsolutePosition.X < 0) 3197 if (AbsolutePosition.X < 0)
3201 pos.X += Velocity.X * 2; 3198 pos.X += Velocity.X * 2;
3202 else if (AbsolutePosition.X > Constants.RegionSize) 3199 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3203 pos.X -= Velocity.X * 2; 3200 pos.X -= Velocity.X * 2;
3204 if (AbsolutePosition.Y < 0) 3201 if (AbsolutePosition.Y < 0)
3205 pos.Y += Velocity.Y * 2; 3202 pos.Y += Velocity.Y * 2;
3206 else if (AbsolutePosition.Y > Constants.RegionSize) 3203 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3207 pos.Y -= Velocity.Y * 2; 3204 pos.Y -= Velocity.Y * 2;
3208 Velocity = Vector3.Zero; 3205 Velocity = Vector3.Zero;
3209 AbsolutePosition = pos; 3206 AbsolutePosition = pos;
@@ -3226,11 +3223,11 @@ namespace OpenSim.Region.Framework.Scenes
3226 Vector3 pos = AbsolutePosition; 3223 Vector3 pos = AbsolutePosition;
3227 if (AbsolutePosition.X < 0) 3224 if (AbsolutePosition.X < 0)
3228 pos.X += Velocity.X * 2; 3225 pos.X += Velocity.X * 2;
3229 else if (AbsolutePosition.X > Constants.RegionSize) 3226 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3230 pos.X -= Velocity.X * 2; 3227 pos.X -= Velocity.X * 2;
3231 if (AbsolutePosition.Y < 0) 3228 if (AbsolutePosition.Y < 0)
3232 pos.Y += Velocity.Y * 2; 3229 pos.Y += Velocity.Y * 2;
3233 else if (AbsolutePosition.Y > Constants.RegionSize) 3230 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3234 pos.Y -= Velocity.Y * 2; 3231 pos.Y -= Velocity.Y * 2;
3235 Velocity = Vector3.Zero; 3232 Velocity = Vector3.Zero;
3236 AbsolutePosition = pos; 3233 AbsolutePosition = pos;
@@ -3279,7 +3276,7 @@ namespace OpenSim.Region.Framework.Scenes
3279 3276
3280 // Put the child agent back at the center 3277 // Put the child agent back at the center
3281 AbsolutePosition 3278 AbsolutePosition
3282 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3279 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
3283 3280
3284 Animator.ResetAnimations(); 3281 Animator.ResetAnimations();
3285 } 3282 }
@@ -3306,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes
3306 if (handle != Scene.RegionInfo.RegionHandle) 3303 if (handle != Scene.RegionInfo.RegionHandle)
3307 { 3304 {
3308 uint x, y; 3305 uint x, y;
3309 Utils.LongToUInts(handle, out x, out y); 3306 Util.RegionHandleToRegionLoc(handle, out x, out y);
3310 x = x / Constants.RegionSize;
3311 y = y / Constants.RegionSize;
3312 3307
3313// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3308// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3314// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3309// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
@@ -3389,8 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes
3389 return; 3384 return;
3390 3385
3391 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3386 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3392 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3387 // Find the distance (in meters) between the two regions
3393 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3388 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
3389 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
3394 3390
3395 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3391 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3396 3392