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authorMelanie2012-03-08 18:31:58 +0100
committerMelanie2012-03-08 18:31:58 +0100
commitb8c27252c1c65cab64cff4e143c70be6441099c9 (patch)
tree56a7a9f77db475caa03128a6fafa3b6efc84fb95 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent changes on undo/redo (untested/incomplete). Think we may consider moving thi... (diff)
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Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs57
1 files changed, 30 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 26fa6c0..8a7c06a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -527,15 +527,8 @@ namespace OpenSim.Region.Framework.Scenes
527 // without the parent rotation applied. 527 // without the parent rotation applied.
528 if (ParentID != 0) 528 if (ParentID != 0)
529 { 529 {
530 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); 530 SceneObjectPart part = ParentPart;
531 if (part != null)
532 {
533 return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); 531 return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
534 }
535 else
536 {
537 return ParentPosition + m_pos;
538 }
539 } 532 }
540 } 533 }
541 return m_pos; 534 return m_pos;
@@ -653,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes
653 } 646 }
654 private UUID m_parentUUID = UUID.Zero; 647 private UUID m_parentUUID = UUID.Zero;
655 648
649 public SceneObjectPart ParentPart
650 {
651 get { return m_parentPart; }
652 set { m_parentPart = value; }
653 }
654 private SceneObjectPart m_parentPart = null;
655
656 public float Health 656 public float Health
657 { 657 {
658 get { return m_health; } 658 get { return m_health; }
@@ -891,6 +891,7 @@ namespace OpenSim.Region.Framework.Scenes
891 part.SitTargetAvatar = UUID; 891 part.SitTargetAvatar = UUID;
892 ParentPosition = part.GetWorldPosition(); 892 ParentPosition = part.GetWorldPosition();
893 ParentID = part.LocalId; 893 ParentID = part.LocalId;
894 ParentPart = part;
894 m_pos = m_prevSitOffset; 895 m_pos = m_prevSitOffset;
895 pos = ParentPosition; 896 pos = ParentPosition;
896 } 897 }
@@ -1865,37 +1866,35 @@ namespace OpenSim.Region.Framework.Scenes
1865 1866
1866 if (ParentID != 0) 1867 if (ParentID != 0)
1867 { 1868 {
1868 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); 1869 SceneObjectPart part = ParentPart;
1869 if (part != null) 1870 TaskInventoryDictionary taskIDict = part.TaskInventory;
1871 if (taskIDict != null)
1870 { 1872 {
1871 TaskInventoryDictionary taskIDict = part.TaskInventory; 1873 lock (taskIDict)
1872 if (taskIDict != null)
1873 { 1874 {
1874 lock (taskIDict) 1875 foreach (UUID taskID in taskIDict.Keys)
1875 { 1876 {
1876 foreach (UUID taskID in taskIDict.Keys) 1877 UnRegisterControlEventsToScript(LocalId, taskID);
1877 { 1878 taskIDict[taskID].PermsMask &= ~(
1878 UnRegisterControlEventsToScript(LocalId, taskID); 1879 2048 | //PERMISSION_CONTROL_CAMERA
1879 taskIDict[taskID].PermsMask &= ~( 1880 4); // PERMISSION_TAKE_CONTROLS
1880 2048 | //PERMISSION_CONTROL_CAMERA
1881 4); // PERMISSION_TAKE_CONTROLS
1882 }
1883 } 1881 }
1884 } 1882 }
1883 }
1885 1884
1886 // Reset sit target. 1885 // Reset sit target.
1887 if (part.SitTargetAvatar == UUID) 1886 if (part.SitTargetAvatar == UUID)
1888 part.SitTargetAvatar = UUID.Zero; 1887 part.SitTargetAvatar = UUID.Zero;
1889 1888
1890 part.ParentGroup.DeleteAvatar(UUID); 1889 part.ParentGroup.DeleteAvatar(UUID);
1891 ParentPosition = part.GetWorldPosition(); 1890 ParentPosition = part.GetWorldPosition();
1892 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1891 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1893 }
1894 1892
1895 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 1893 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1896 ParentPosition = Vector3.Zero; 1894 ParentPosition = Vector3.Zero;
1897 1895
1898 ParentID = 0; 1896 ParentID = 0;
1897 ParentPart = null;
1899 1898
1900 if (PhysicsActor == null) 1899 if (PhysicsActor == null)
1901 AddToPhysicalScene(false); 1900 AddToPhysicalScene(false);
@@ -2356,6 +2355,10 @@ namespace OpenSim.Region.Framework.Scenes
2356 return; 2355 return;
2357 } 2356 }
2358 2357
2358 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2359 if (ParentPart == null)
2360 return;
2361
2359 ParentID = m_requestedSitTargetID; 2362 ParentID = m_requestedSitTargetID;
2360 2363
2361 Velocity = Vector3.Zero; 2364 Velocity = Vector3.Zero;