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author | Jeff Ames | 2010-02-15 19:15:03 +0900 |
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committer | Jeff Ames | 2010-02-15 19:21:56 +0900 |
commit | af265e001d3bf043590e480cd6574a14193f6de0 (patch) | |
tree | 168217a56ba0d25d0fa063df6c27f8cbdca4bf67 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Fixes a bug in the previous patch. (diff) | |
download | opensim-SC-af265e001d3bf043590e480cd6574a14193f6de0.zip opensim-SC-af265e001d3bf043590e480cd6574a14193f6de0.tar.gz opensim-SC-af265e001d3bf043590e480cd6574a14193f6de0.tar.bz2 opensim-SC-af265e001d3bf043590e480cd6574a14193f6de0.tar.xz |
Formatting cleanup.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7cdea05..4973663 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | // Agent's Draw distance. | 227 | // Agent's Draw distance. |
228 | protected float m_DrawDistance; | 228 | protected float m_DrawDistance; |
229 | 229 | ||
230 | protected AvatarAppearance m_appearance; | 230 | protected AvatarAppearance m_appearance; |
231 | 231 | ||
232 | // neighbouring regions we have enabled a child agent in | 232 | // neighbouring regions we have enabled a child agent in |
233 | // holds the seed cap for the child agent in that region | 233 | // holds the seed cap for the child agent in that region |
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
648 | #region Constructor(s) | 648 | #region Constructor(s) |
649 | 649 | ||
650 | public ScenePresence() | 650 | public ScenePresence() |
651 | { | 651 | { |
652 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 652 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
653 | CreateSceneViewer(); | 653 | CreateSceneViewer(); |
654 | m_animator = new ScenePresenceAnimator(this); | 654 | m_animator = new ScenePresenceAnimator(this); |
@@ -3265,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3265 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3265 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3266 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3266 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3267 | m_physicsActor.SubscribeEvents(500); | 3267 | m_physicsActor.SubscribeEvents(500); |
3268 | m_physicsActor.LocalID = LocalId; | 3268 | m_physicsActor.LocalID = LocalId; |
3269 | } | 3269 | } |
3270 | 3270 | ||
3271 | private void OutOfBoundsCall(Vector3 pos) | 3271 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3357,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3357 | } | 3357 | } |
3358 | if (m_health <= 0) | 3358 | if (m_health <= 0) |
3359 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3359 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3360 | } | 3360 | } |
3361 | } | 3361 | } |
3362 | 3362 | ||
3363 | public void setHealthWithUpdate(float health) | 3363 | public void setHealthWithUpdate(float health) |