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authorJustin Clark-Casey (justincc)2011-09-16 22:55:24 +0100
committerJustin Clark-Casey (justincc)2011-09-16 22:55:24 +0100
commitadfe713b4340771eee15371dd1216527b5662545 (patch)
tree263737724c2d627dc7d538e11b1c27f727764887 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRemove setter from SP.OffsetPosition, since all sets should flow through SP.A... (diff)
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minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2b7966b..81475b8 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -526,6 +526,10 @@ namespace OpenSim.Region.Framework.Scenes
526 } 526 }
527 } 527 }
528 528
529 /// <summary>
530 /// If sitting, returns the offset position from the prim the avatar is sitting on.
531 /// Otherwise, returns absolute position in the scene.
532 /// </summary>
529 public Vector3 OffsetPosition 533 public Vector3 OffsetPosition
530 { 534 {
531 get { return m_pos; } 535 get { return m_pos; }